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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...Justin Clark-Casey (justincc)2014-01-271-2/+1
* Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-161-4/+29
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| * Actually put IsChildAgent = true inside the lock, otherwise there is still a ...Justin Clark-Casey (justincc)2014-01-161-1/+3
| * Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-161-3/+26
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-0/+2
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| * If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)2014-01-081-0/+2
* | Eliminate unnecessary line from my previous commit 1d605642Justin Clark-Casey (justincc)2013-12-131-2/+0
* | Refix sitting on child prims by reinserting relevant code back into SP.Handle...Justin Clark-Casey (justincc)2013-12-111-3/+22
* | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-352/+667
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* Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-13/+2
* Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)2013-12-031-3/+15
* Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...Justin Clark-Casey (justincc)2013-11-301-1/+1
* Remove unused SP.Updated flag, which appears unused for many years and was on...Justin Clark-Casey (justincc)2013-11-301-10/+0
* Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-301-40/+91
* Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...Justin Clark-Casey (justincc)2013-11-301-19/+6
* Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2013-11-291-11/+2
* Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)2013-11-291-3/+3
* Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)2013-11-291-8/+11
* Restore SP.AbsolutePosition to properly return actual absolute position when ...Justin Clark-Casey (justincc)2013-11-291-1/+1
* Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-7/+49
* Only translate linked prim specified offset pos by the link prim rotation, no...Justin Clark-Casey (justincc)2013-11-261-13/+15
* fix position changes when sitting on a prim with position and/or orientation ...Justin Clark-Casey (justincc)2013-11-261-3/+28
* fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)2013-11-231-1/+1
* Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)2013-11-231-1/+1
* Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)2013-11-231-1/+1
* Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)2013-11-231-0/+2
* Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-2/+7
* minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)2013-09-261-1/+1
* Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)2013-09-201-5/+33
* minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)2013-09-191-1/+1
* minor: Make log message at top of ScenePresence.CompleteMovement info level a...Justin Clark-Casey (justincc)2013-09-191-5/+5
* minor: correct method name in commentJustin Clark-Casey (justincc)2013-09-181-1/+1
* refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2013-09-181-2/+3
* minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...Justin Clark-Casey (justincc)2013-09-181-1/+4
* Remove old and unused ScenePresence.RestoreInCurrentScene()Justin Clark-Casey (justincc)2013-08-231-5/+0
* Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)2013-08-211-0/+9
* minor: remove mono compiler warnings from ScenePresenceJustin Clark-Casey (justincc)2013-08-171-4/+3
* Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.Justin Clark-Casey (justincc)2013-08-091-1/+1
* Merge branch 'TeleportWork'Justin Clark-Casey (justincc)2013-08-091-4/+32
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| * Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-081-4/+32
* | Make m_originRegionID in ScenePresence public to allow DSG module to work for...Dan Lake2013-08-081-2/+2
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* minor: add some method doc to ScenePresence fields used for entity transfer, ...Justin Clark-Casey (justincc)2013-08-071-10/+17
* Child agent updates: remove the dependency on the root agent's camera positio...Diva Canto2013-08-051-2/+1
* Turn off edit beams when object is derezed while being edited. (mantis #6722)Diva Canto2013-08-011-0/+6
* Fix NPC regression test failures.Justin Clark-Casey (justincc)2013-07-261-1/+3
* Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotCl...Justin Clark-Casey (justincc)2013-07-261-1/+1
* If a returning teleport starts to reuse a downgraded child connection that wa...Justin Clark-Casey (justincc)2013-07-261-0/+7
* Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that...Diva Canto2013-07-241-7/+2
* This commit message intentionally left blank (last commit was idiotic)Diva Canto2013-07-241-1/+2