Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. | Kevin Cozens | 2015-09-21 | 1 | -3/+3 |
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* | fix missing check for viaHGLogin | UbitUmarov | 2015-09-15 | 1 | -2/+2 |
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* | try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵ | UbitUmarov | 2015-09-14 | 1 | -1/+1 |
| | | | | but needs testing, specially the fail cases, that most likelly need more work | ||||
* | missing file... | UbitUmarov | 2015-09-12 | 1 | -29/+34 |
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* | fix lost sending of initial terrain to child agents | UbitUmarov | 2015-09-10 | 1 | -0/+2 |
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* | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 1 | -1/+1 |
|\ | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | ||||
| * | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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| * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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* | | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 2015-09-03 | 1 | -52/+6 |
| | | | | | | | | scenepresence) | ||||
* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 1 | -870/+149 |
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* | | bad merge? | UbitUmarov | 2015-09-01 | 1 | -264/+2061 |
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| * | dont change camera on crossings | UbitUmarov | 2015-08-31 | 1 | -4/+4 |
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| * | start sending terrain patchs in completmovement where we know its | UbitUmarov | 2015-08-31 | 1 | -0/+6 |
| | | | | | | | | position. Also reset camera to position on makeroot | ||||
| * | more on tps and crossings | UbitUmarov | 2015-08-30 | 1 | -29/+76 |
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| * | Merge branch 'mbworkvar2' into ubitvar | UbitUmarov | 2015-08-19 | 1 | -50/+29 |
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| | * | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 2015-03-29 | 1 | -15/+10 |
| | | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles. | ||||
| | * | Varregion: first cut at removing Border class checks for region crossings. | Robert Adams | 2015-03-22 | 1 | -38/+22 |
| | | | | | | | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic. | ||||
| * | | Make attachment rezzing async again for NPC. Doing that sync causes a deadlock | Melanie Thielker | 2015-03-24 | 1 | -1/+6 |
| |/ | | | | | | | with the script thread. | ||||
| * | Remove the Invisible stuff and add more baked caching. Refactor selection of ↵ | Melanie Thielker | 2014-11-11 | 1 | -8/+2 |
| | | | | | | | | textures to save to Bakes module. | ||||
| * | Second part of invisible base avatar option | Melanie Thielker | 2014-11-10 | 1 | -4/+9 |
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| * | Call the bake module each time we see a new attachment to see if the attachment | Melanie Thielker | 2014-11-10 | 1 | -0/+4 |
| | | | | | | | | needs textures | ||||
| * | scale ChildAgentThrottles with distance (internal to child server and not | UbitUmarov | 2014-11-06 | 1 | -1/+18 |
| | | | | | | | | root as was done before ) | ||||
| * | allow drawdistance to change between 32 and MaxDrawDistance, configurable | UbitUmarov | 2014-11-06 | 1 | -8/+10 |
| | | | | | | | | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now. | ||||
| * | try to make a avatar usesable if its siting part didn't cross, or crossed | UbitUmarov | 2014-10-28 | 1 | -86/+12 |
| | | | | | | | | | | back. This situation points to that sitted avatars should be sent in same http connection that crosses the object | ||||
| * | try to make SOG crossings full async. Simplify some borders checking.... | UbitUmarov | 2014-10-24 | 1 | -76/+70 |
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| * | make sure we return false if catch() is triggered on crossing | UbitUmarov | 2014-10-21 | 1 | -0/+1 |
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| * | do agent crossing async, including QUERYACCESS ( need to check vehicles for | UbitUmarov | 2014-10-21 | 1 | -1/+25 |
| | | | | | | | | this also ), so it doesn't stop heartbeat | ||||
| * | Assume childreen don't need to know caps seeds | UbitUmarov | 2014-10-20 | 1 | -0/+9 |
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| * | try to fix propagation of seeds to all relevante regions | UbitUmarov | 2014-10-19 | 1 | -14/+12 |
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| * | debug makeroot timing | UbitUmarov | 2014-10-17 | 1 | -0/+10 |
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| * | send motion control state in update to childs. Reset CollisionPlane on | UbitUmarov | 2014-10-17 | 1 | -2/+9 |
| | | | | | | | | makechild | ||||
| * | added a missing angularVelocity.Zero on sitting, removed odd camera based | UbitUmarov | 2014-10-03 | 1 | -61/+68 |
| | | | | | | | | movement vectors, plus little other things | ||||
| * | fix a incomplet landing handling case | UbitUmarov | 2014-09-30 | 1 | -14/+11 |
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| * | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 1 | -95/+74 |
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| * | bug fix: add missing attach to region heartbeat event to update animations | UbitUmarov | 2014-09-26 | 1 | -0/+2 |
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| * | populate collision lists with LinkNumber, and detected structure in | UbitUmarov | 2014-09-23 | 1 | -1/+3 |
| | | | | | | | | Xengine | ||||
| * | exclude npcs from baked cache | UbitUmarov | 2014-09-19 | 1 | -7/+14 |
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| * | Dont add to physics in a child update. It is missing several checks like | UbitUmarov | 2014-09-17 | 1 | -2/+4 |
| | | | | | | | | sit. makeroot should to it | ||||
| * | try to send fly state on tps | UbitUmarov | 2014-09-16 | 1 | -1/+2 |
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| * | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 2014-09-10 | 1 | -6/+22 |
| | | | | | | | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits | ||||
| * | force update of movement animation | UbitUmarov | 2014-09-09 | 1 | -1/+1 |
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| * | on SetAnimationOverride do a UpdateMovementAnimations(); | UbitUmarov | 2014-09-09 | 1 | -1/+2 |
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| * | *test* | UbitUmarov | 2014-09-09 | 1 | -1/+5 |
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| * | Plumb the rest of the serverside AO | Melanie Thielker | 2014-09-09 | 1 | -0/+5 |
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| * | Add some case magic and send an anim pack when an override is set | Melanie Thielker | 2014-09-09 | 1 | -0/+1 |
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| * | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-09 | 1 | -0/+7 |
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| | * | Actually do the overriding | Melanie Thielker | 2014-09-09 | 1 | -0/+7 |
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| * | | only cancel attchment needed update type on sending sheduled updates. | UbitUmarov | 2014-09-09 | 1 | -4/+3 |
| | | | | | | | | | | | | This is wrong but its as original worked | ||||
| * | | huds bug fix | UbitUmarov | 2014-09-09 | 1 | -28/+50 |
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| * | Plumb llSetAnimationOverride | Melanie Thielker | 2014-09-09 | 1 | -0/+4 |
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