| Commit message (Collapse) | Author | Age | Files | Lines |
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save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
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Prevents stealing IDs of animations, sounds and textures from prim
inventories. Prevents copybot from gathering the wearable UUIDs needed for
pirating things from vendors.
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Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
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The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
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This was rather conflicted. Please test linking.
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which had the wrong values (checked using LSL in SL). This addresses mantis #217 and mantis #53.
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escalation on items contained in prims using a hacked viewer
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Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs.
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with RWLocks, hunting the 10^3 bug. Not successful, but needed to be done anyway
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state issue
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thread. It should block only for the case of being called by
CapsUpdateTaskInventoryScriptAsset().
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until after its OnRezScript() returns so that script compile error
messages can be retrieved
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This brings careminster on the level of master. To be tested
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This reverts commit 968b9e160d70568fbdea5b190d1386e9431316e3.
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