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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs (follow)
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* A stab at making CHANGED_OWNER workMelanie2011-04-011-5/+5
* Merge branch 'master' into careminster-presence-refactorMelanie2011-03-141-2/+6
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| * For objects loaded from an IAR, make sure the CreatorID points towards the OS...Justin Clark-Casey (justincc)2011-03-101-2/+6
| * Fix script data not being reset as it should beMelanie2011-01-241-0/+4
| * minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-181-1/+1
| * Fix slam bits being lost when editing perms in prim inventoryMelanie2011-01-141-1/+0
| * Fix direct item give permissionsMelanie2011-01-121-6/+16
| * Partial permissions fix for boxed items.Melanie2011-01-121-0/+7
| * Fix god mode perms adjustmentMelanie2011-01-121-0/+2
* | Fix script data not being reset as it should beMelanie2011-01-241-0/+4
* | Fix slam bits being lost when editing perms in prim inventoryMelanie2011-01-141-1/+0
* | Fix direct item give permissionsMelanie2011-01-121-6/+16
* | Partial permissions fix for boxed items.Melanie2011-01-101-10/+8
* | Preserve the script running flag when copying an object.Melanie2011-01-081-0/+34
* | Fix a couple of security issuesMelanie2011-01-081-3/+9
* | Fix god mode perms adjustmentMelanie2011-01-061-0/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-251-3/+6
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| * One more pass at object inventory. This time, fix SceneObjectPartInventory so...Diva Canto2010-12-241-68/+68
* | Fix up some locking issues in task inventory. Don't use any prior versions in...Melanie2010-12-221-0/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-211-1/+1
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| * What is the point of using different types to express the same damn thing?Melanie2010-12-211-1/+1
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-211-0/+1
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| * Another good catch. Update file name serial.Melanie2010-12-211-0/+1
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-211-0/+1
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| * Added a missed return. Thanks diva!Melanie2010-12-211-0/+1
| * Fix up merge artifactsMelanie2010-12-211-10/+1
| * Make prim inventories a bit more saneMelanie2010-12-211-41/+33
| * Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-19/+21
* | Restore CM loking after core extractMelanie2010-12-211-65/+64
* | Make prim inventories a bit more saneMelanie2010-12-211-43/+33
* | Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-17/+20
* | Lock the iteration over the inventory items when saving script statesMelanie2010-09-281-0/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-271-47/+48
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| * Fix build breakMelanie2010-09-271-37/+38
| * if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
* | if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-241-1/+8
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-171-4/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-161-0/+27
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| | * Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)2010-09-171-22/+21
| | * JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-0/+28
| * | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-4/+1
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* | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-0/+28
* | Don't fart when deserializing a prim with no ParentGroup set yetmeta72010-09-151-1/+5
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-3/+3
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| * MergedJohn Hurliman2010-09-121-1/+1
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| | * Formatting cleanup.Jeff Ames2010-09-121-1/+1
| * | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-1/+1
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| * Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
| * If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2010-09-071-0/+3
| * Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2