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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectPartInventory.cs
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Commit message (
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Author
Age
Files
Lines
*
A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-5
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+5
*
Merge branch 'master' into careminster-presence-refactor
Melanie
2011-03-14
1
-2
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+6
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For objects loaded from an IAR, make sure the CreatorID points towards the OS...
Justin Clark-Casey (justincc)
2011-03-10
1
-2
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+6
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*
Fix script data not being reset as it should be
Melanie
2011-01-24
1
-0
/
+4
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*
minor: resolve some mono compiler warnings
Justin Clark-Casey (justincc)
2011-01-18
1
-1
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+1
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*
Fix slam bits being lost when editing perms in prim inventory
Melanie
2011-01-14
1
-1
/
+0
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Fix direct item give permissions
Melanie
2011-01-12
1
-6
/
+16
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Partial permissions fix for boxed items.
Melanie
2011-01-12
1
-0
/
+7
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*
Fix god mode perms adjustment
Melanie
2011-01-12
1
-0
/
+2
*
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Fix script data not being reset as it should be
Melanie
2011-01-24
1
-0
/
+4
*
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Fix slam bits being lost when editing perms in prim inventory
Melanie
2011-01-14
1
-1
/
+0
*
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Fix direct item give permissions
Melanie
2011-01-12
1
-6
/
+16
*
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Partial permissions fix for boxed items.
Melanie
2011-01-10
1
-10
/
+8
*
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Preserve the script running flag when copying an object.
Melanie
2011-01-08
1
-0
/
+34
*
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Fix a couple of security issues
Melanie
2011-01-08
1
-3
/
+9
*
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Fix god mode perms adjustment
Melanie
2011-01-06
1
-0
/
+2
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-25
1
-3
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+6
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*
One more pass at object inventory. This time, fix SceneObjectPartInventory so...
Diva Canto
2010-12-24
1
-68
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+68
*
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Fix up some locking issues in task inventory. Don't use any prior versions in...
Melanie
2010-12-22
1
-0
/
+2
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-21
1
-1
/
+1
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*
What is the point of using different types to express the same damn thing?
Melanie
2010-12-21
1
-1
/
+1
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-21
1
-0
/
+1
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*
Another good catch. Update file name serial.
Melanie
2010-12-21
1
-0
/
+1
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-21
1
-0
/
+1
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*
Added a missed return. Thanks diva!
Melanie
2010-12-21
1
-0
/
+1
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*
Fix up merge artifacts
Melanie
2010-12-21
1
-10
/
+1
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*
Make prim inventories a bit more sane
Melanie
2010-12-21
1
-41
/
+33
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*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-19
/
+21
*
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Restore CM loking after core extract
Melanie
2010-12-21
1
-65
/
+64
*
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Make prim inventories a bit more sane
Melanie
2010-12-21
1
-43
/
+33
*
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Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-17
/
+20
*
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Lock the iteration over the inventory items when saving script states
Melanie
2010-09-28
1
-0
/
+2
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-27
1
-47
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+48
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*
Fix build break
Melanie
2010-09-27
1
-37
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+38
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*
if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
2010-09-27
1
-3
/
+11
*
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if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
2010-09-24
1
-1
/
+8
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-17
1
-4
/
+1
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
John Hurliman
2010-09-16
1
-0
/
+27
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*
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
Justin Clark-Casey (justincc)
2010-09-17
1
-22
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+21
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*
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
1
-0
/
+28
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*
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-4
/
+1
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*
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JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
1
-0
/
+28
*
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Don't fart when deserializing a prim with no ParentGroup set yet
meta7
2010-09-15
1
-1
/
+5
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-13
1
-3
/
+3
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*
Merged
John Hurliman
2010-09-12
1
-1
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+1
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*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-1
/
+1
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*
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* Added ISimulationDataService and IEstateDataService
John Hurliman
2010-09-12
1
-1
/
+1
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*
Fixed the naming mess around data connectors for simulation data
John Hurliman
2010-09-11
1
-1
/
+1
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*
If a scene object part UUID is changed (only possible when not in a scene), t...
Justin Clark-Casey (justincc)
2010-09-07
1
-0
/
+3
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*
Fix an issue with rezzing scripted objects.
Melanie Thielker
2010-09-03
1
-2
/
+2
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