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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectPartInventory.cs
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Commit message (
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Author
Age
Files
Lines
*
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Justin Clark-Casey (justincc)
2011-04-28
1
-2
/
+5
*
A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-5
/
+5
*
For objects loaded from an IAR, make sure the CreatorID points towards the OS...
Justin Clark-Casey (justincc)
2011-03-10
1
-2
/
+6
*
Fix script data not being reset as it should be
Melanie
2011-01-24
1
-0
/
+4
*
minor: resolve some mono compiler warnings
Justin Clark-Casey (justincc)
2011-01-18
1
-1
/
+1
*
Fix slam bits being lost when editing perms in prim inventory
Melanie
2011-01-14
1
-1
/
+0
*
Fix direct item give permissions
Melanie
2011-01-12
1
-6
/
+16
*
Partial permissions fix for boxed items.
Melanie
2011-01-12
1
-0
/
+7
*
Fix god mode perms adjustment
Melanie
2011-01-12
1
-0
/
+2
*
One more pass at object inventory. This time, fix SceneObjectPartInventory so...
Diva Canto
2010-12-24
1
-68
/
+68
*
What is the point of using different types to express the same damn thing?
Melanie
2010-12-21
1
-1
/
+1
*
Another good catch. Update file name serial.
Melanie
2010-12-21
1
-0
/
+1
*
Added a missed return. Thanks diva!
Melanie
2010-12-21
1
-0
/
+1
*
Fix up merge artifacts
Melanie
2010-12-21
1
-10
/
+1
*
Make prim inventories a bit more sane
Melanie
2010-12-21
1
-41
/
+33
*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-19
/
+21
*
Fix build break
Melanie
2010-09-27
1
-37
/
+38
*
if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
2010-09-27
1
-3
/
+11
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
John Hurliman
2010-09-16
1
-0
/
+27
|
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*
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
Justin Clark-Casey (justincc)
2010-09-17
1
-22
/
+21
|
*
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
1
-0
/
+28
*
|
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-4
/
+1
|
/
*
Merged
John Hurliman
2010-09-12
1
-1
/
+1
|
\
|
*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-1
/
+1
*
|
* Added ISimulationDataService and IEstateDataService
John Hurliman
2010-09-12
1
-1
/
+1
|
/
*
Fixed the naming mess around data connectors for simulation data
John Hurliman
2010-09-11
1
-1
/
+1
*
If a scene object part UUID is changed (only possible when not in a scene), t...
Justin Clark-Casey (justincc)
2010-09-07
1
-0
/
+3
*
Fix an issue with rezzing scripted objects.
Melanie Thielker
2010-09-03
1
-2
/
+2
*
Remove mono compiler warnings
Justin Clark-Casey (justincc)
2010-08-26
1
-2
/
+1
*
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-1
/
+4
*
refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...
Justin Clark-Casey (justincc)
2010-08-25
1
-2
/
+64
*
Restore lines that have been removed due to previous merge conflict.
Diva Canto
2010-07-20
1
-2
/
+6
*
Remove a merge artefact
Melanie
2010-07-20
1
-4
/
+0
*
Fix a few permissions vulnerability. Owners could cause permissions
Melanie Thielker
2010-07-20
1
-5
/
+5
*
Relaxed the ultra-conservative lock on m_items. Needs testing under linux and...
Diva Canto
2010-07-20
1
-219
/
+188
*
Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests ...
Diva Canto
2010-07-19
1
-1
/
+0
*
re-add the sleep lost in the revert.
Melanie
2010-07-19
1
-0
/
+2
*
Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"
Melanie
2010-07-19
1
-12
/
+10
*
Revamp the permissions propagation. This MAY mess up. Please test.
Melanie
2010-07-13
1
-1
/
+0
*
Revert "stop exceptions in setting and getting state from propogating since t...
Justin Clark-Casey (justincc)
2010-06-29
1
-31
/
+8
*
stop exceptions in setting and getting state from propogating since they aren...
Justin Clark-Casey (justincc)
2010-06-29
1
-8
/
+31
*
Thank you, Snoopy, for a patch to reduce sim script startup CPU usage
Melanie
2010-06-23
1
-10
/
+12
*
Don't filre CHANGED_INVENTORY if a prim comes in from storage
Melanie
2010-06-12
1
-1
/
+1
*
Fix a bug in owner change notification
Melanie
2010-05-03
1
-1
/
+3
*
Defer sending of CHANGED_OWNER to make it work on rezzed objects and
Melanie
2010-05-03
1
-3
/
+4
*
Fix build break.
Melanie
2010-04-27
1
-17
/
+17
*
Add a parameter to prim inventory update to prevent event firing
Melanie
2010-04-27
1
-18
/
+25
*
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-04-19
1
-29
/
+48
|
\
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*
Make script asset fetches synchronous. Script instantiation synchronization
Melanie
2010-04-19
1
-28
/
+24
|
*
All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-1
/
+24
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