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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPartInventory.cs
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Author
Age
Files
Lines
*
When an attachment is detached to inv or derezzed, stop the scripts, update t...
Justin Clark-Casey (justincc)
2012-07-10
1
-3
/
+56
*
Fix issue in database tests where sogs being stored are not in a scene.
Justin Clark-Casey (justincc)
2012-07-03
1
-1
/
+1
*
Add preservation of running state of scripts when drag-copying.
Melanie
2012-07-01
1
-1
/
+35
*
Log how many scripts are candidates for starting and how many are actually st...
Justin Clark-Casey (justincc)
2012-06-20
1
-52
/
+58
*
refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartIn...
Justin Clark-Casey (justincc)
2012-05-26
1
-8
/
+14
*
Remove a call stack debugging line accidentally left in from a few days ago a...
Justin Clark-Casey (justincc)
2012-05-25
1
-2
/
+0
*
Fix bug where an avatar that had an object they owned attached through llAtta...
Justin Clark-Casey (justincc)
2012-05-23
1
-0
/
+7
*
Fire the scripting changed event with CHANGED_OWNER when an object that has c...
Justin Clark-Casey (justincc)
2012-05-05
1
-2
/
+8
*
Mantis 55025 Implement script time.
Talun
2012-04-12
1
-7
/
+7
*
Mantis5502 implementation of some of the new constants
Talun
2012-04-09
1
-1
/
+50
*
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...
Justin Clark-Casey (justincc)
2012-03-31
1
-1
/
+1
*
Add llGiveInventory() test from object to object where both objects are owned...
Justin Clark-Casey (justincc)
2012-03-22
1
-3
/
+3
*
Add a regression test to compile and start a script. Remove Path.GetDirector...
Justin Clark-Casey (justincc)
2012-02-07
1
-8
/
+4
*
Improve reliability of script state saving by covering various saving
Melanie
2012-02-02
1
-10
/
+16
*
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
2011-11-25
1
-2
/
+2
*
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
2011-11-22
1
-5
/
+5
*
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
2011-09-15
1
-1
/
+1
*
Only bother to create an inventory xfer file if there are any items in a prim...
Justin Clark-Casey (justincc)
2011-09-15
1
-2
/
+2
*
Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...
Justin Clark-Casey (justincc)
2011-09-15
1
-1
/
+1
*
If a prim inventory becomes empty through deletion, send an empty xfer file n...
Justin Clark-Casey (justincc)
2011-09-15
1
-20
/
+43
*
Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
2011-09-13
1
-0
/
+5
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-4
/
+6
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-1
/
+1
*
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Justin Clark-Casey (justincc)
2011-04-28
1
-2
/
+5
*
A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-5
/
+5
*
For objects loaded from an IAR, make sure the CreatorID points towards the OS...
Justin Clark-Casey (justincc)
2011-03-10
1
-2
/
+6
*
Fix script data not being reset as it should be
Melanie
2011-01-24
1
-0
/
+4
*
minor: resolve some mono compiler warnings
Justin Clark-Casey (justincc)
2011-01-18
1
-1
/
+1
*
Fix slam bits being lost when editing perms in prim inventory
Melanie
2011-01-14
1
-1
/
+0
*
Fix direct item give permissions
Melanie
2011-01-12
1
-6
/
+16
*
Partial permissions fix for boxed items.
Melanie
2011-01-12
1
-0
/
+7
*
Fix god mode perms adjustment
Melanie
2011-01-12
1
-0
/
+2
*
One more pass at object inventory. This time, fix SceneObjectPartInventory so...
Diva Canto
2010-12-24
1
-68
/
+68
*
What is the point of using different types to express the same damn thing?
Melanie
2010-12-21
1
-1
/
+1
*
Another good catch. Update file name serial.
Melanie
2010-12-21
1
-0
/
+1
*
Added a missed return. Thanks diva!
Melanie
2010-12-21
1
-0
/
+1
*
Fix up merge artifacts
Melanie
2010-12-21
1
-10
/
+1
*
Make prim inventories a bit more sane
Melanie
2010-12-21
1
-41
/
+33
*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-19
/
+21
*
Fix build break
Melanie
2010-09-27
1
-37
/
+38
*
if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
2010-09-27
1
-3
/
+11
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
John Hurliman
2010-09-16
1
-0
/
+27
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*
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
Justin Clark-Casey (justincc)
2010-09-17
1
-22
/
+21
|
*
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
1
-0
/
+28
*
|
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-4
/
+1
|
/
*
Merged
John Hurliman
2010-09-12
1
-1
/
+1
|
\
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*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-1
/
+1
*
|
* Added ISimulationDataService and IEstateDataService
John Hurliman
2010-09-12
1
-1
/
+1
|
/
*
Fixed the naming mess around data connectors for simulation data
John Hurliman
2010-09-11
1
-1
/
+1
*
If a scene object part UUID is changed (only possible when not in a scene), t...
Justin Clark-Casey (justincc)
2010-09-07
1
-0
/
+3
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