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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Merge branch 'master' into careminsterMelanie2010-01-111-17/+17
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| * Whitespace cleanupMelanie2010-01-111-17/+17
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* | Merge branch 'master' into careminsterMelanie2010-01-111-0/+17
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| * Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-0/+17
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2010-01-101-77/+195
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| * Clean CRs from previous patchMelanie2010-01-101-67/+67
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| * Adds land collision events.Revolution2010-01-101-10/+128
| | | | | | | | | | | | CRs cleaned from patch Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2010-01-091-3/+3
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| * Fixes prim to prim collision.Revolution2010-01-091-3/+3
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2010-01-091-45/+74
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| * Fixes the Collision errors and adds more to llGetStatusRevolution2010-01-071-45/+74
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Solve conflictMelanie2010-01-031-7/+0
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* | Merge branch 'master' into careminsterMelanie2010-01-031-19/+26
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-21/+21
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* | Merge branch 'master' into careminsterMelanie2009-12-311-62/+265
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| * Readds llCollisionFilter and adds llPassCollision.Revolution2009-12-311-62/+265
| | | | | | | | | | | | Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2009-12-311-271/+63
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| * This patch caused serialization errors and needs to be reexaminedMelanie2009-12-311-271/+63
| | | | | | | | | | | | Revert "[PATCH] Adds llCollisionFilter" This reverts commit eab2b4c6a96cd5b2a0f079f27a9c2ac15273d3f0.
* | Merge branch 'master' into careminsterMelanie2009-12-311-63/+271
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| * [PATCH] Adds llCollisionFilterMelanie2009-12-311-63/+271
| | | | | | | | Thank you, Revolution. Applied with minor changes.
* | Merge branch 'master' into careminsterMelanie2009-12-221-1/+1
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| * Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+12
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* | Fix mantis #10 & #14Kitto Flora2009-12-191-23/+10
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* | Fix prim linking bug, Manis #14Kitto Flora2009-12-151-2/+8
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* | Correct AbsolutePosition calculationKittoFlora2009-12-081-1/+2
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* | Fix linked physical daughter prim position update.KittoFlora2009-12-061-3/+14
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* | Secnond revision of Sit and Stand for unscripted prims; Comment outKittoFlora2009-12-051-0/+8
| | | | | | | | spammy debug messages in Interregion....
* | Merge branch 'master' into careminsterMelanie2009-11-261-5/+0
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| * Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-5/+0
| | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵CasperW2009-11-241-17/+21
| | | | | | | | | | | | | | | | lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
* | Merge branch 'master' into careminsterMelanie2009-11-231-1/+1
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* | Merge branch 'master' into careminsterMelanie2009-11-211-0/+4
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| * * Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+1
| | | | | | | | normally again.
| * * Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+3
| | | | | | | | one fixes the situation where the object on the server is moving but no updates are being sent.
* | Merge branch 'careminster' into testsKittoFlora2009-11-161-92/+79
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| * | - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in ↵unknown2009-11-151-12/+6
| |/ | | | | | | the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets
| * * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman2009-11-091-3/+1
| | | | | | | | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
| * Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
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| * Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
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| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-13/+7
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| * * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-1/+1
| | | | | | | | | | * Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
| * Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-281-3/+2
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| * * Standalone logins will now go through the sequence of "requested region, ↵John Hurliman2009-10-281-7/+8
| | | | | | | | | | | | | | default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
| * * Reduce the velocity tolerance on sending terse updates to avoid slowly ↵John Hurliman2009-10-281-1/+1
| | | | | | | | | | | | drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
| * Track timestamps when terse updates were last sent for a prim or avatar to ↵John Hurliman2009-10-281-1/+5
| | | | | | | | avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way)
* | Merge branch 'vehicles' into testsKittoFlora2009-10-271-148/+170
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
| * Lowering the position tolerance of terse updates for ScenePresences to ↵John Hurliman2009-10-271-1/+1
| | | | | | | | mitigate some of the rubberbanding issues while we are sending incorrect time dilation values
| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-23/+23
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| * * Double the priority on avatar bake texture requests to get avatars rezzing ↵John Hurliman2009-10-261-10/+34
| | | | | | | | | | | | in faster than the surrounding scene * Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
| * Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-251-55/+54
| | | | | | | | | | | | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape