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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* | | | | | | | | | | | | | Add instrumentation to log finalizer being called. Suppressed for backupMelanie2012-07-111-6/+11
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* | | | | | | | | | | | | let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov2012-07-101-1/+9
* | | | | | | | | | | | | more work on llSetAngularVelocity()UbitUmarov2012-07-101-1/+28
* | | | | | | | | | | | | Add saving vehicle physics data to the databaseMelanie2012-07-071-20/+20
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* | | | | | | | | | | | added llSetVelocity. will refuse to work on vehicles and on attachments ( th...UbitUmarov2012-07-061-0/+28
* | | | | | | | | | | | fix turning off phanton always decreasing number of physical partsUbitUmarov2012-06-211-28/+28
* | | | | | | | | | | | Revert changes...UbitUmarov2012-06-151-21/+3
* | | | | | | | | | | | Add sop IsPhysical and IsPhantom to be used gradually in core in place of as...UbitUmarov2012-06-151-3/+21
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* | | | | | | | | | | Fix land collisions to work like SL.Melanie2012-06-051-6/+16
* | | | | | | | | | | Actually trigger land collisions in the root even when a child collidesMelanie2012-06-041-1/+1
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* | | | | | | | | | Fix collision filteringMelanie2012-05-291-10/+10
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* | | | | | | | | missing update script events callUbitUmarov2012-05-201-1/+12
* | | | | | | | | a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-191-20/+60
* | | | | | | | | modulate collision sound intensity with collision relative velocity for parts...UbitUmarov2012-05-191-16/+29
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* | | | | | | | trigger collision sounds on active agent position for better spatial effect ...UbitUmarov2012-05-171-16/+4
* | | | | | | | default colisionVolume is 0, use it only for user specified soundUbitUmarov2012-05-171-3/+6
* | | | | | | | default collision sounds. Incomplete, untested, needs revisionUbitUmarov2012-05-171-1/+1
* | | | | | | | collision sounds: simplify send code a bit and limit sending rate to 5 per s...UbitUmarov2012-05-161-1/+36
* | | | | | | | Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...UbitUmarov2012-05-161-4/+13
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* | | | | | | use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...UbitUmarov2012-05-151-2/+5
* | | | | | | sop colisions don't play sounds on volume detectorsUbitUmarov2012-05-151-1/+1
* | | | | | | sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...UbitUmarov2012-05-151-48/+118
* | | | | | | Port the mel/dahlia fixMelanie2012-05-151-0/+3
* | | | | | | don't send colision events to volume detectorsUbitUmarov2012-05-151-1/+2
* | | | | | | Fix an omissionMelanie2012-05-151-1/+1
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* | | | | | Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-141-501/+171
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* | | | | Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2012-05-021-0/+3
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* | | | fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-281-3/+37
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* | | changed seletion code. SOP now knows about parts selection. UI actions are se...UbitUmarov2012-04-201-0/+14
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* | changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...UbitUmarov2012-04-191-11/+28
* | make llGetGeometricCenter() work as in current SL. Now this is not real geom ...UbitUmarov2012-04-091-9/+20
* | sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop....UbitUmarov2012-04-091-263/+147
* | Merge branch 'master' into careminsterMelanie2012-04-071-22/+60
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| * Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)2012-04-071-2/+0
| * Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-071-2/+0
| * refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)2012-04-061-10/+1
| * Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...Justin Clark-Casey (justincc)2012-04-061-3/+13
| * remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)2012-04-031-57/+74
* | minor changes.. a few physicsactor -> pa and a use a constant with |'ed bit...UbitUmarov2012-04-041-35/+31
* | remove more merge artefactsUbitUmarov2012-04-041-10/+3
* | reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This funct...UbitUmarov2012-04-041-1/+1
* | Fix the last merge artefactsMelanie2012-04-031-4/+5
* | Fix more merge artefactsMelanie2012-04-031-3/+3
* | Remove duplicate implementation of Material { get; set; }Melanie2012-04-031-14/+0
* | Fix merge artefactsMelanie2012-04-031-1/+1
* | Merge branch 'master' into careminsterMelanie2012-04-031-54/+98
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| * Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)2012-04-031-91/+116
* | fix a bad reset of shapetype on pbshape change, added missing checksculpload...UbitUmarov2012-03-211-7/+10
* | Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2012-03-211-17/+26
* | Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2012-03-211-0/+2