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authorUbitUmarov2012-05-17 01:04:30 +0100
committerUbitUmarov2012-05-17 01:04:30 +0100
commit7cbc54d92a4702efb8a7bc1b0ec611c4abbc104b (patch)
tree7bd6347f1b3dd69303d699e9744771e003346738 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentcollision sounds: simplify send code a bit and limit sending rate to 5 per s... (diff)
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default collision sounds. Incomplete, untested, needs revision
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 38e7a12..af9b7eb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2667,7 +2667,7 @@ namespace OpenSim.Region.Framework.Scenes
2667 SendCollisionSound(CollisionSound, CollisionSoundVolume); 2667 SendCollisionSound(CollisionSound, CollisionSoundVolume);
2668 else 2668 else
2669 { 2669 {
2670 // default sounds 2670 CollisionSounds.PartCollisionSound(this, startedColliders);
2671 } 2671 }
2672 } 2672 }
2673 2673