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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Scenes
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SceneObjectPart.cs
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Author
Age
Files
Lines
*
Merge fixes, and fix the build
Tom
2011-09-14
1
-0
/
+8
*
First set of merge fixes
Tom
2011-09-07
1
-37
/
+26
*
Resolve merge commits, stage 1
Tom
2011-09-04
1
-455
/
+497
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\
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*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
1
-13
/
+2
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*
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-3
/
+2
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*
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
1
-20
/
+0
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*
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
2011-09-01
1
-17
/
+6
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*
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
1
-9
/
+0
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*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-169
/
+113
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*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-35
/
+11
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*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
1
-4
/
+1
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*
Fix exception when using BasicPhysics
Robert Adams
2011-08-19
1
-2
/
+2
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*
extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2011-08-06
1
-0
/
+3
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*
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
1
-25
/
+0
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*
Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
1
-4
/
+3
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*
Comment out SOP logging message I accidentally left in
Justin Clark-Casey (justincc)
2011-07-31
1
-1
/
+1
|
*
refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...
Justin Clark-Casey (justincc)
2011-07-31
1
-71
/
+86
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*
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
1
-1
/
+0
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*
Fix problem where sculpts were not getting physical proxies
Justin Clark-Casey (justincc)
2011-07-22
1
-2
/
+2
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*
Tidy up a superfluous AddPrimShape override in PhysicsScene
Careminster Team
2011-07-19
1
-1
/
+0
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*
On all undo/redo operations, consistently lock the undo object for everything...
Justin Clark-Casey (justincc)
2011-07-19
1
-5
/
+1
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*
If we store an undo, wipe anything already present on the redo stack
Justin Clark-Casey (justincc)
2011-07-19
1
-0
/
+3
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*
stop redo throwing an exception if there is nothing to redo
Justin Clark-Casey (justincc)
2011-07-19
1
-10
/
+13
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*
Fix undo when changing just the root prim's position in a linkset.
Justin Clark-Casey (justincc)
2011-07-19
1
-1
/
+1
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*
comment out all kinds of debugging guff
Justin Clark-Casey (justincc)
2011-07-19
1
-6
/
+6
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*
Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
2011-07-19
1
-2
/
+2
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*
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
1
-6
/
+6
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*
Fix undo for resizing linksets
Justin Clark-Casey (justincc)
2011-07-19
1
-17
/
+25
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*
remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2011-07-19
1
-2
/
+0
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*
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
1
-33
/
+59
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*
Use a standard generic system stack for the undo/redo stacks instead of our o...
Justin Clark-Casey (justincc)
2011-07-18
1
-2
/
+14
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*
refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
2011-07-18
1
-59
/
+62
|
*
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+17
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*
refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
2011-07-16
1
-12
/
+6
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*
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+26
|
*
minor: add a log warning if a sculpt/mesh async asset request returns no data
Justin Clark-Casey (justincc)
2011-07-16
1
-0
/
+4
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*
refactor: remove pointless sender != null tests, etc, in AssetReceived, since...
Justin Clark-Casey (justincc)
2011-07-16
1
-6
/
+9
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*
Eliminate the pointless textured id argument to SculptTextureCallback
Justin Clark-Casey (justincc)
2011-07-16
1
-15
/
+6
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*
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+8
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*
Fix some local id issues in physics glue
root
2011-07-15
1
-12
/
+20
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*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+6
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*
Properly regenerate physics proxy when a mesh is resized.
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+8
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*
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+34
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*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-9
/
+19
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*
refactor: very minor space insertion
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
|
*
refactor: make argument to SOP.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-14
/
+19
*
|
Tidy up a superfluous AddPrimShape override in PhysicsScene
Careminster Team
2011-07-19
1
-1
/
+0
*
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Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"
root
2011-07-19
1
-0
/
+1
*
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Tidy up a superfluous AddPrimShape override in PhysicsScene
Tom
2011-07-19
1
-1
/
+0
*
|
Fox some local id issues in physics glue
Melanie
2011-07-15
1
-2
/
+4
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