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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectPart.cs
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Author
Age
Files
Lines
*
Fix issue where llSetPayPrice on either one of a clone prim in the same OpenS...
Justin Clark-Casey (justincc)
2013-05-24
1
-0
/
+2
*
Implement llSetSoundQueueing().
Justin Clark-Casey (justincc)
2013-05-22
1
-1
/
+9
*
Materials-capable viewers send ImageUpdate packets when updating materials th...
dahlia
2013-04-19
1
-11
/
+35
*
Allow changes to TextureEntry to propagate to viewers when MaterialID changes
dahlia
2013-04-17
1
-0
/
+2
*
Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent val...
Justin Clark-Casey (justincc)
2013-04-03
1
-11
/
+2
*
Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than...
Justin Clark-Casey (justincc)
2013-04-03
1
-5
/
+6
*
fix minor race condition in SOP.SitTargetPositionLL where inconsistency could...
Justin Clark-Casey (justincc)
2013-04-03
1
-1
/
+1
*
minor: Make SOP.UpdateOffset() more consistent by checking against the same o...
Justin Clark-Casey (justincc)
2013-04-03
1
-7
/
+7
*
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass()...
Justin Clark-Casey (justincc)
2013-04-02
1
-4
/
+4
*
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
2013-03-31
1
-7
/
+22
*
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...
Justin Clark-Casey (justincc)
2013-03-29
1
-0
/
+4
*
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
2013-03-26
1
-0
/
+1
*
Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since this...
Justin Clark-Casey (justincc)
2013-03-13
1
-1
/
+0
*
Add prototype dynamic objects map for scene object parts
Justin Clark-Casey (justincc)
2013-03-13
1
-0
/
+22
*
* Apparently, sometimes texture entries come in from the wire with no default...
teravus
2013-03-08
1
-0
/
+17
*
Add EventManager events triggered when a SOP is added or removed
Robert Adams
2013-02-14
1
-0
/
+2
*
Actually plumb the new values to physics.
Melanie
2013-02-07
1
-0
/
+20
*
Add some more code from Avination. This changes physics actor stuff around
Melanie
2013-02-07
1
-37
/
+152
*
Plumb the path from the client to the extra physics params and back
Melanie
2013-02-07
1
-0
/
+1
*
Revert "Add plumbing for physics properties to get to the physics engine."
Melanie
2013-02-07
1
-50
/
+6
*
Add plumbing for physics properties to get to the physics engine.
Robert Adams
2013-02-07
1
-6
/
+50
*
Rename "Bounciness" to "Restitution"
Melanie
2013-02-07
1
-3
/
+3
*
Partial port of Avination's support for the new physics parameters.
Melanie
2013-02-06
1
-3
/
+93
*
Remove very long unused IScriptHost and NullScriptHost
Justin Clark-Casey (justincc)
2013-02-06
1
-1
/
+1
*
Added DynAttrs to the serialized XML format of prims. When copying prims, use...
Oren Hurvitz
2013-01-25
1
-0
/
+2
*
Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...
Justin Clark-Casey (justincc)
2013-01-25
1
-2
/
+2
*
Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
Justin Clark-Casey (justincc)
2013-01-25
1
-1
/
+8
*
* This makes the non-physics llCastRay 'better'. It's not 'correctly work...
teravus
2013-01-23
1
-0
/
+1
*
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
Robert Adams
2013-01-21
1
-0
/
+10
*
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
2013-01-11
1
-2
/
+2
*
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
1
-40
/
+39
*
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2012-12-18
1
-6
/
+6
*
minor: If the physics module tells us that an object has gone out of bounds, ...
Justin Clark-Casey (justincc)
2012-12-15
1
-2
/
+5
*
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...
Justin Clark-Casey (justincc)
2012-12-14
1
-1
/
+2
*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-1
/
+1
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-79
/
+9
*
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
2012-10-29
1
-9
/
+8
*
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
2012-10-29
1
-10
/
+8
*
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
2012-10-29
1
-8
/
+0
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-31
/
+0
*
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
2012-10-29
1
-34
/
+34
*
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
2012-10-29
1
-4
/
+4
*
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
2012-10-29
1
-1
/
+1
*
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
2012-10-29
1
-4
/
+1
*
normalize quaternion.Slerp outputs
UbitUmarov
2012-10-19
1
-0
/
+1
*
Remove extraneous calls to the now commented CheckSculptAndLoad
Melanie
2012-10-18
1
-24
/
+0
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-18
1
-12
/
+16
*
Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ...
Dan Lake
2012-10-05
1
-2
/
+2
*
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
Justin Clark-Casey (justincc)
2012-09-27
1
-6
/
+6
*
Don't store undo states if a scene object is manipulated when it is not in a ...
Justin Clark-Casey (justincc)
2012-09-26
1
-3
/
+3
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