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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-271-0/+19
* locking issueUbitUmarov2016-08-221-18/+18
* remove some dead codeUbitUmarov2016-08-171-240/+2
* increase physics collisions report rate back to 20/sUbitUmarov2016-08-171-1/+1
* libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov2016-08-161-2/+18
* fix llVolumeDetect(FALSE) not workingUbitUmarov2016-08-161-53/+5
* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...UbitUmarov2016-08-121-0/+3
* add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...UbitUmarov2016-08-091-10/+14
* add a simple prim area estimatorUbitUmarov2016-08-091-0/+23
* fill data for llDetected funtions of collisions closer to the event. (xengin...UbitUmarov2016-08-051-7/+10
* but buoyancy was missingUbitUmarov2016-07-271-1/+1
* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
* move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov2016-07-071-5/+1
* avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov2016-07-071-3/+4
* add some needed InvalidBoundsRadius() callsUbitUmarov2016-07-061-1/+4
* Detection of Cylinder and Prism for flexi primsMandarinka Tasty2016-06-121-2/+2
* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities no...Diva Canto2016-06-121-3/+0
* Apply user specified default perms across the board, to items uploaded as wel...Melanie Thielker2016-04-291-1/+1
* fix silly bug: Dynamics are to apply to root prim not childUbitUmarov2015-12-171-1/+1
* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-011-30/+28
* some changes due to lookAt and RotLookAtUbitUmarov2015-12-011-21/+42
* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-2/+3
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| * fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov2015-10-291-3/+4
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov2015-10-231-10/+9
* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov2015-10-201-20/+2
* | also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-201-10/+20
* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-201-7/+2
* | last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-211-1/+1
* | try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2015-09-211-1/+2
* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-13/+13
* | Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
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| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-104/+26
* | bad merge?UbitUmarov2015-09-011-494/+1138
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| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-4/+1
| * some cleanup, localID coerence fix..UbitUmarov2014-10-261-3/+3
| * fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-061-2/+1
| * bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
| * populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-231-0/+3
| * some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-221-1/+22
| * do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov2014-09-051-2/+2
| * sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2014-08-221-1/+14
| * some cleanup ( well or not )UbitUmarov2014-08-221-6/+67
| * Fix a condition checkMelanie Thielker2014-08-111-1/+1
| * Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
| * send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov2014-07-221-3/+3
| * physics engine cannot change internal positions of linksets, at least notUbitUmarov2014-07-201-2/+2
| * replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov2014-07-201-3/+0