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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPart.cs
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Author
Age
Files
Lines
*
change locking on sop updates
UbitUmarov
2017-08-13
1
-168
/
+181
*
shape convex should not trigger complex cost (LI) alone
UbitUmarov
2017-07-21
1
-1
/
+1
*
fix object updates throttle for scripts doing motion by direct change of posi...
UbitUmarov
2017-07-18
1
-14
/
+17
*
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...
UbitUmarov
2017-07-13
1
-28
/
+76
*
a few more changes on entities updates
UbitUmarov
2017-07-10
1
-30
/
+13
*
on entities updates throttles vectors needed to be compared as vectors, not j...
UbitUmarov
2017-07-10
1
-19
/
+114
*
BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil
UbitUmarov
2017-06-28
1
-3
/
+4
*
some cleanup
UbitUmarov
2017-06-13
1
-9
/
+3
*
set optional group position and rotation before attach to scene
UbitUmarov
2017-06-06
1
-14
/
+1
*
fix right to change permissions of group owned objects
UbitUmarov
2017-05-03
1
-2
/
+5
*
a few changes to permissions folding... we are testing. at this point only us...
UbitUmarov
2017-04-28
1
-2
/
+2
*
add a usefull taint and update
UbitUmarov
2017-04-27
1
-0
/
+2
*
finish encoding number of mesh faces in pbs shape on new meshs upload, and *...
UbitUmarov
2017-04-25
1
-10
/
+14
*
several changes for osTeleportObject
UbitUmarov
2017-04-15
1
-22
/
+13
*
add missing invalidation of osGetLinkNumber cache
UbitUmarov
2017-04-05
1
-0
/
+2
*
store the physics inertia override in Mysql and add it to serializer. run p...
UbitUmarov
2017-04-01
1
-1
/
+20
*
remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint
UbitUmarov
2017-01-26
1
-6
/
+5
*
add a comment about parts permissions aggregation
UbitUmarov
2017-01-19
1
-0
/
+2
*
add more calls to effective permissions aggregation, some paths may still be ...
UbitUmarov
2017-01-17
1
-2
/
+5
*
start adding calls to effective permissions aggregation on changes; rearrange...
UbitUmarov
2017-01-17
1
-7
/
+4
*
avoid lastOwner beeing the group
UbitUmarov
2017-01-16
1
-2
/
+7
*
chance new effective permissions code to ease aggregation on demand( ie on c...
UbitUmarov
2017-01-16
1
-0
/
+27
*
fix incoerent definition of Slam bit (bits 3 and 4 used in diferent
UbitUmarov
2017-01-14
1
-1
/
+1
*
Change improperly named isNPC to be IsNPC as a property should be uppercase
Melanie Thielker
2017-01-07
1
-1
/
+1
*
Fix the long-standing bug that object permissions set in inventory were lost
Melanie Thielker
2017-01-06
1
-0
/
+1
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-122
/
+122
*
The new Constant: integer OBJECT_REZZER_KEY = 32;
Mandarinka Tasty
2016-12-04
1
-1
/
+9
*
replace datetime.now on just timming by faster utcnow
UbitUmarov
2016-11-22
1
-3
/
+2
*
only add a prim to physics in PhysicsShapeType if changing from type none. wh...
UbitUmarov
2016-11-02
1
-55
/
+42
*
change CreatorIdentification set code
UbitUmarov
2016-09-19
1
-22
/
+18
*
mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...
UbitUmarov
2016-08-28
1
-4
/
+2
*
let mouse steer work on crossings; some cleanup
UbitUmarov
2016-08-28
1
-12
/
+0
*
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
UbitUmarov
2016-08-28
1
-3
/
+27
*
experimental function. Results still too volatile to be usefull
UbitUmarov
2016-08-27
1
-0
/
+19
*
locking issue
UbitUmarov
2016-08-22
1
-18
/
+18
*
remove some dead code
UbitUmarov
2016-08-17
1
-240
/
+2
*
increase physics collisions report rate back to 20/s
UbitUmarov
2016-08-17
1
-1
/
+1
*
libOMV PrimFlags.JointLP2P does not exist. Its bit now means
UbitUmarov
2016-08-16
1
-2
/
+18
*
fix llVolumeDetect(FALSE) not working
UbitUmarov
2016-08-16
1
-53
/
+5
*
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...
UbitUmarov
2016-08-12
1
-0
/
+3
*
add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...
UbitUmarov
2016-08-09
1
-10
/
+14
*
add a simple prim area estimator
UbitUmarov
2016-08-09
1
-0
/
+23
*
fill data for llDetected funtions of collisions closer to the event. (xengin...
UbitUmarov
2016-08-05
1
-7
/
+10
*
but buoyancy was missing
UbitUmarov
2016-07-27
1
-1
/
+1
*
clear SitTargetAvatar on a sop copy
UbitUmarov
2016-07-27
1
-1
/
+1
*
move object inventory send to udp queue asset ( was task). Remove a call
UbitUmarov
2016-07-07
1
-5
/
+1
*
avoid InvalidBoundsRadius() calls caused by small changes
UbitUmarov
2016-07-07
1
-3
/
+4
*
add some needed InvalidBoundsRadius() calls
UbitUmarov
2016-07-06
1
-1
/
+4
*
Detection of Cylinder and Prism for flexi prims
Mandarinka Tasty
2016-06-12
1
-2
/
+2
*
Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities no...
Diva Canto
2016-06-12
1
-3
/
+0
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