aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* change locking on sop updatesUbitUmarov2017-08-131-168/+181
* shape convex should not trigger complex cost (LI) aloneUbitUmarov2017-07-211-1/+1
* fix object updates throttle for scripts doing motion by direct change of posi...UbitUmarov2017-07-181-14/+17
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...UbitUmarov2017-07-131-28/+76
* a few more changes on entities updatesUbitUmarov2017-07-101-30/+13
* on entities updates throttles vectors needed to be compared as vectors, not j...UbitUmarov2017-07-101-19/+114
* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-281-3/+4
* some cleanupUbitUmarov2017-06-131-9/+3
* set optional group position and rotation before attach to sceneUbitUmarov2017-06-061-14/+1
* fix right to change permissions of group owned objectsUbitUmarov2017-05-031-2/+5
* a few changes to permissions folding... we are testing. at this point only us...UbitUmarov2017-04-281-2/+2
* add a usefull taint and updateUbitUmarov2017-04-271-0/+2
* finish encoding number of mesh faces in pbs shape on new meshs upload, and *...UbitUmarov2017-04-251-10/+14
* several changes for osTeleportObjectUbitUmarov2017-04-151-22/+13
* add missing invalidation of osGetLinkNumber cacheUbitUmarov2017-04-051-0/+2
* store the physics inertia override in Mysql and add it to serializer. run p...UbitUmarov2017-04-011-1/+20
* remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPointUbitUmarov2017-01-261-6/+5
* add a comment about parts permissions aggregationUbitUmarov2017-01-191-0/+2
* add more calls to effective permissions aggregation, some paths may still be ...UbitUmarov2017-01-171-2/+5
* start adding calls to effective permissions aggregation on changes; rearrange...UbitUmarov2017-01-171-7/+4
* avoid lastOwner beeing the groupUbitUmarov2017-01-161-2/+7
* chance new effective permissions code to ease aggregation on demand( ie on c...UbitUmarov2017-01-161-0/+27
* fix incoerent definition of Slam bit (bits 3 and 4 used in diferentUbitUmarov2017-01-141-1/+1
* Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker2017-01-071-1/+1
* Fix the long-standing bug that object permissions set in inventory were lostMelanie Thielker2017-01-061-0/+1
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-122/+122
* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-041-1/+9
* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-221-3/+2
* only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov2016-11-021-55/+42
* change CreatorIdentification set codeUbitUmarov2016-09-191-22/+18
* mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov2016-08-281-4/+2
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-281-12/+0
* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-281-3/+27
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-271-0/+19
* locking issueUbitUmarov2016-08-221-18/+18
* remove some dead codeUbitUmarov2016-08-171-240/+2
* increase physics collisions report rate back to 20/sUbitUmarov2016-08-171-1/+1
* libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov2016-08-161-2/+18
* fix llVolumeDetect(FALSE) not workingUbitUmarov2016-08-161-53/+5
* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...UbitUmarov2016-08-121-0/+3
* add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...UbitUmarov2016-08-091-10/+14
* add a simple prim area estimatorUbitUmarov2016-08-091-0/+23
* fill data for llDetected funtions of collisions closer to the event. (xengin...UbitUmarov2016-08-051-7/+10
* but buoyancy was missingUbitUmarov2016-07-271-1/+1
* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
* move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov2016-07-071-5/+1
* avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov2016-07-071-3/+4
* add some needed InvalidBoundsRadius() callsUbitUmarov2016-07-061-1/+4
* Detection of Cylinder and Prism for flexi primsMandarinka Tasty2016-06-121-2/+2
* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities no...Diva Canto2016-06-121-3/+0