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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Scenes
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SceneObjectPart.cs
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Author
Age
Files
Lines
*
Merge branch 'careminster' into tests
KittoFlora
2009-11-16
1
-92
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+79
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- Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in t...
unknown
2009-11-15
1
-12
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+6
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* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...
John Hurliman
2009-11-09
1
-3
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+1
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Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
John Hurliman
2009-11-04
1
-1
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+1
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Fixing race conditions in the SceneObjectPart properties
John Hurliman
2009-11-02
1
-56
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+53
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Removing duplicate SceneObjectPart.RotationalVelocity property
John Hurliman
2009-11-02
1
-13
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+7
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* Log progress messages when loading OAR files with a lot of assets
John Hurliman
2009-10-29
1
-1
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+1
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*
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
2009-10-28
1
-3
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+2
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* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
2009-10-28
1
-7
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+8
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* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
2009-10-28
1
-1
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+1
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Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
2009-10-28
1
-1
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+5
*
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Merge branch 'vehicles' into tests
KittoFlora
2009-10-27
1
-148
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+170
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Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
2009-10-27
1
-1
/
+1
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*
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
1
-23
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+23
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*
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
2009-10-26
1
-10
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+34
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*
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2009-10-25
1
-55
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+54
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Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
2009-10-23
1
-61
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+60
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Add llRotLookat pt1.
KittoFlora
2009-10-26
1
-0
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+12
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*
Merge branch 'master' into vehicles
Melanie
2009-10-22
1
-17
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+9
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*
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
2009-10-18
1
-3
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+3
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*
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
2009-10-15
1
-4
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+4
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*
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
2009-10-15
1
-11
/
+1
*
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Merge branch 'master' into vehicles
Melanie
2009-10-05
1
-3
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+4
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disable physics actors for flexible prims
dahlia
2009-10-04
1
-3
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+4
*
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Merge branch 'master' into vehicles
Melanie
2009-10-01
1
-13
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+12
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Formatting cleanup.
Jeff Ames
2009-10-01
1
-3
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+3
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*
Formatting cleanup.
Jeff Ames
2009-10-01
1
-9
/
+9
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*
This fix addresses the problem where phantom objects do not
Alan M Webb
2009-09-29
1
-1
/
+1
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*
Add copyright header. Formatting cleanup.
Jeff Ames
2009-09-29
1
-1
/
+1
*
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And another merge issue
Kitto Flora
2009-09-30
1
-0
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+1
*
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And another
Kitto Flora
2009-09-30
1
-1
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+1
*
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Another small change to avoid later merge conflict
Kitto Flora
2009-09-30
1
-2
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+3
*
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Small chaneg to adapt to trunk
Kitto Flora
2009-09-30
1
-2
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+3
*
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Commit initial version of KittoFlora's vehicle changes
opensim
2009-09-30
1
-154
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+113
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*
While running a test case I had written to pursue problems with
Alan M Webb
2009-09-17
1
-113
/
+152
*
* Lock timers when Calling Start() and Stop() when the Thread Context is murk...
Teravus Ovares (Dan Olivares)
2009-09-09
1
-0
/
+2
*
* Fix the reason why physical vehicles have a problem in virtual regions.
Teravus Ovares (Dan Olivares)
2009-08-29
1
-1
/
+2
*
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into in...
Diva Canto
2009-08-16
1
-27
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+25
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*
Misc cleanup.
Jeff Ames
2009-08-16
1
-27
/
+25
*
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Changed FromAssetID to FromItemID
Diva Canto
2009-08-15
1
-3
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+3
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*
Formatting cleanup. Fix some compiler warnings.
Jeff Ames
2009-08-13
1
-26
/
+23
*
Another stab at cmickeyb's patch for script GC.
Melanie
2009-08-07
1
-8
/
+8
*
Revert the XEngine memleak patch, it causes premature GC.
Melanie
2009-08-07
1
-8
/
+8
*
|From: James J Greensky <jame.j.greensky@intel.com>
Melanie
2009-08-06
1
-8
/
+8
*
Add plumbing for the SceneObjectDeleter to wait for the script engine to
Melanie
2009-08-04
1
-0
/
+5
*
A stab at implementing llSetDamage. Not persistent.
Melanie Thielker
2009-07-15
1
-0
/
+9
*
Extracted the code that handles the sending of prim updates to the client, fr...
MW
2009-06-26
1
-4
/
+4
*
Formatting cleanup.
Jeff Ames
2009-06-10
1
-2
/
+2
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
* refactor: little tweaks to trigger another build
Justin Clarke Casey
2009-05-29
1
-4
/
+15
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