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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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SceneObjectPart.cs
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-08
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changes on undo/redo (untested/incomplete). Think we may consider moving thi...
UbitUmarov
2012-03-07
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Merge branch 'master' into careminster
Melanie
2012-03-07
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Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
2012-03-07
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Null PhysActor on SOP.Copy() to prevent clobbering the original one
Melanie
2012-03-06
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+3
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make copied parts have diferent LocalIds than original. More building control...
UbitUmarov
2012-03-06
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Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
2012-02-27
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+5
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Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
2012-02-26
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+11
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Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
2012-02-26
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+3
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Fix an infinite recursion caused by checking the wrong values for
Melanie
2012-02-26
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Merge branch 'ubitwork'
Melanie
2012-02-26
1
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changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...
UbitUmarov
2012-02-25
1
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Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
2012-02-26
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Also preserve angular velocity on crossing.
Melanie
2012-02-21
1
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+3
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Make vehicles retain velocity when crossing between regions.
Melanie
2012-02-20
1
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+4
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Merge branch 'ubitwork'
Melanie
2012-02-19
1
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+13
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Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...
UbitUmarov
2012-02-19
1
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Merge branch 'ubitwork'
Melanie
2012-02-19
1
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+93
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moved vehicle from SOG to SOP
UbitUmarov
2012-02-19
1
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+76
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let SOG know about vehicles. Still needs serialization and applyphyscis on d...
UbitUmarov
2012-02-18
1
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+19
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try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
1
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+3
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initial introdution of physics actor building control.
UbitUmarov
2012-02-08
1
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+16
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first change in SOP. in AddPrimShape(..) give physics the world rotation and ...
UbitUmarov
2012-02-08
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+4
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie
2012-02-19
1
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+6
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Merge branch 'master' into careminster
Melanie
2012-02-19
1
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Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
2012-02-19
1
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Merge branch 'master' into careminster
Melanie
2012-02-16
1
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+3
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In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...
Justin Clark-Casey (justincc)
2012-02-15
1
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+3
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try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
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+3
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Merge branch 'master' into careminster
Melanie
2012-02-07
1
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+1
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Remove debug logging if physics actor is null in SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2012-02-07
1
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Merge branch 'master' into careminster
Melanie
2012-02-04
1
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+7
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Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...
Dan Lake
2012-02-03
1
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+7
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Merge branch 'master' into careminster
Melanie
2012-02-03
1
-20
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+14
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Commenting out new event until I can fix OpenSim tests. Currently, testing ob...
Dan Lake
2012-02-02
1
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+6
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OpenSim tests do not always create an EventManager so calls to trigger events...
Dan Lake
2012-02-02
1
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+6
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-02-01
1
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+48
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Trigger event when prims are scheduled for an update. This gives modules earl...
Dan Lake
2012-01-19
1
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+4
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Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...
Dan Lake
2012-01-19
1
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+6
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Merge branch 'master' into careminster
Melanie
2012-01-28
1
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+12
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Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...
Justin Clark-Casey (justincc)
2012-01-28
1
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+12
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Fix merge
Melanie
2012-01-14
1
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+0
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Merge branch 'master' into careminster
Melanie
2012-01-14
1
-34
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+30
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Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
Mic Bowman
2012-01-13
1
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+30
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Merge branch 'master' into careminster
Melanie
2012-01-12
1
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+2
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HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
2012-01-12
1
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+2
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Small fix to GetWorldPosition to get closer to Avination sit behavior
Melanie
2012-01-05
1
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+4
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Clean up GetWorldPosition
Melanie
2012-01-05
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+3
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Merge branch 'master' into careminster
Melanie
2011-12-22
1
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+5
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rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
2011-12-22
1
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