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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* add a comment about parts permissions aggregationUbitUmarov2017-01-191-0/+2
* add more calls to effective permissions aggregation, some paths may still be ...UbitUmarov2017-01-171-2/+5
* start adding calls to effective permissions aggregation on changes; rearrange...UbitUmarov2017-01-171-7/+4
* avoid lastOwner beeing the groupUbitUmarov2017-01-161-2/+7
* chance new effective permissions code to ease aggregation on demand( ie on c...UbitUmarov2017-01-161-0/+27
* fix incoerent definition of Slam bit (bits 3 and 4 used in diferentUbitUmarov2017-01-141-1/+1
* Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker2017-01-071-1/+1
* Fix the long-standing bug that object permissions set in inventory were lostMelanie Thielker2017-01-061-0/+1
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-122/+122
* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-041-1/+9
* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-221-3/+2
* only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov2016-11-021-55/+42
* change CreatorIdentification set codeUbitUmarov2016-09-191-22/+18
* mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov2016-08-281-4/+2
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-281-12/+0
* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-281-3/+27
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-271-0/+19
* locking issueUbitUmarov2016-08-221-18/+18
* remove some dead codeUbitUmarov2016-08-171-240/+2
* increase physics collisions report rate back to 20/sUbitUmarov2016-08-171-1/+1
* libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov2016-08-161-2/+18
* fix llVolumeDetect(FALSE) not workingUbitUmarov2016-08-161-53/+5
* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...UbitUmarov2016-08-121-0/+3
* add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...UbitUmarov2016-08-091-10/+14
* add a simple prim area estimatorUbitUmarov2016-08-091-0/+23
* fill data for llDetected funtions of collisions closer to the event. (xengin...UbitUmarov2016-08-051-7/+10
* but buoyancy was missingUbitUmarov2016-07-271-1/+1
* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
* move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov2016-07-071-5/+1
* avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov2016-07-071-3/+4
* add some needed InvalidBoundsRadius() callsUbitUmarov2016-07-061-1/+4
* Detection of Cylinder and Prism for flexi primsMandarinka Tasty2016-06-121-2/+2
* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities no...Diva Canto2016-06-121-3/+0
* Apply user specified default perms across the board, to items uploaded as wel...Melanie Thielker2016-04-291-1/+1
* fix silly bug: Dynamics are to apply to root prim not childUbitUmarov2015-12-171-1/+1
* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-011-30/+28
* some changes due to lookAt and RotLookAtUbitUmarov2015-12-011-21/+42
* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-2/+3
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| * fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov2015-10-291-3/+4
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov2015-10-231-10/+9
* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov2015-10-201-20/+2
* | also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-201-10/+20
* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-201-7/+2
* | last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-211-1/+1
* | try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2015-09-211-1/+2
* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-13/+13
* | Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
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| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1