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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2012-03-07 changes on undo/redo (untested/incomplete). Think we may consider moving thi...UbitUmarov1-45/+27
2012-03-07Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie1-4/+1
2012-03-06Null PhysActor on SOP.Copy() to prevent clobbering the original oneMelanie1-4/+3
2012-03-06make copied parts have diferent LocalIds than original. More building control...UbitUmarov1-2/+3
2012-02-27Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie1-3/+5
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie1-3/+11
2012-02-26Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie1-3/+3
2012-02-26Fix an infinite recursion caused by checking the wrong values forMelanie1-24/+27
2012-02-26Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie1-0/+3
2012-02-25 changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov1-12/+81
2012-02-21Also preserve angular velocity on crossing.Melanie1-0/+3
2012-02-20Make vehicles retain velocity when crossing between regions.Melanie1-0/+4
2012-02-19Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...UbitUmarov1-0/+13
2012-02-19 moved vehicle from SOG to SOPUbitUmarov1-11/+76
2012-02-19Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen1-3/+3
2012-02-18 let SOG know about vehicles. Still needs serialization and applyphyscis on d...UbitUmarov1-23/+19
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-3/+3
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-3/+3
2012-02-15In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)1-0/+3
2012-02-08initial introdution of physics actor building control.UbitUmarov1-2/+16
2012-02-08first change in SOP. in AddPrimShape(..) give physics the world rotation and ...UbitUmarov1-2/+4
2012-02-07Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-5/+1
2012-02-03Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...Dan Lake1-4/+7
2012-02-02Commenting out new event until I can fix OpenSim tests. Currently, testing ob...Dan Lake1-6/+6
2012-02-02OpenSim tests do not always create an EventManager so calls to trigger events...Dan Lake1-2/+6
2012-01-28Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...Justin Clark-Casey (justincc)1-4/+12
2012-01-19Trigger event when prims are scheduled for an update. This gives modules earl...Dan Lake1-0/+4
2012-01-19Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...Dan Lake1-20/+6
2012-01-14Fix mergeMelanie1-5/+0
2012-01-13Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman1-39/+30
2012-01-12HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...Diva Canto1-2/+2
2012-01-05Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie1-10/+4
2012-01-05Clean up GetWorldPositionMelanie1-7/+3
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)1-1/+1
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)1-1/+4
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)1-0/+5
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)1-18/+8
2011-12-13Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake1-11/+3
2011-12-09Restore the Avination way of position and angle calculation so resizersMelanie1-5/+2
2011-12-06Fix phantom and temp flags not takingMelanie1-0/+8
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie1-40/+42
2011-12-05Serialize the Volume Detect fieldMelanie1-2/+1
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie1-39/+40
2011-12-03Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)1-7/+5
2011-12-03Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc1-1/+9
2011-11-21Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)1-14/+5
2011-11-21refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)1-6/+3
2011-11-21Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)1-11/+2
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-1/+5
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake1-56/+12