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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectPart.cs
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2012-03-07
changes on undo/redo (untested/incomplete). Think we may consider moving thi...
UbitUmarov
1
-45
/
+27
2012-03-07
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
1
-4
/
+1
2012-03-06
Null PhysActor on SOP.Copy() to prevent clobbering the original one
Melanie
1
-4
/
+3
2012-03-06
make copied parts have diferent LocalIds than original. More building control...
UbitUmarov
1
-2
/
+3
2012-02-27
Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
1
-3
/
+5
2012-02-26
Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
1
-3
/
+11
2012-02-26
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
1
-3
/
+3
2012-02-26
Fix an infinite recursion caused by checking the wrong values for
Melanie
1
-24
/
+27
2012-02-26
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
1
-0
/
+3
2012-02-25
changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...
UbitUmarov
1
-12
/
+81
2012-02-21
Also preserve angular velocity on crossing.
Melanie
1
-0
/
+3
2012-02-20
Make vehicles retain velocity when crossing between regions.
Melanie
1
-0
/
+4
2012-02-19
Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...
UbitUmarov
1
-0
/
+13
2012-02-19
moved vehicle from SOG to SOP
UbitUmarov
1
-11
/
+76
2012-02-19
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
1
-3
/
+3
2012-02-18
let SOG know about vehicles. Still needs serialization and applyphyscis on d...
UbitUmarov
1
-23
/
+19
2012-02-15
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
1
-3
/
+3
2012-02-15
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
1
-3
/
+3
2012-02-15
In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-02-08
initial introdution of physics actor building control.
UbitUmarov
1
-2
/
+16
2012-02-08
first change in SOP. in AddPrimShape(..) give physics the world rotation and ...
UbitUmarov
1
-2
/
+4
2012-02-07
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-5
/
+1
2012-02-03
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...
Dan Lake
1
-4
/
+7
2012-02-02
Commenting out new event until I can fix OpenSim tests. Currently, testing ob...
Dan Lake
1
-6
/
+6
2012-02-02
OpenSim tests do not always create an EventManager so calls to trigger events...
Dan Lake
1
-2
/
+6
2012-01-28
Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...
Justin Clark-Casey (justincc)
1
-4
/
+12
2012-01-19
Trigger event when prims are scheduled for an update. This gives modules earl...
Dan Lake
1
-0
/
+4
2012-01-19
Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...
Dan Lake
1
-20
/
+6
2012-01-14
Fix merge
Melanie
1
-5
/
+0
2012-01-13
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
Mic Bowman
1
-39
/
+30
2012-01-12
HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
1
-2
/
+2
2012-01-05
Small fix to GetWorldPosition to get closer to Avination sit behavior
Melanie
1
-10
/
+4
2012-01-05
Clean up GetWorldPosition
Melanie
1
-7
/
+3
2011-12-22
rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-22
Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-12-17
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-12-16
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
1
-18
/
+8
2011-12-13
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
1
-11
/
+3
2011-12-09
Restore the Avination way of position and angle calculation so resizers
Melanie
1
-5
/
+2
2011-12-06
Fix phantom and temp flags not taking
Melanie
1
-0
/
+8
2011-12-05
Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
1
-40
/
+42
2011-12-05
Serialize the Volume Detect field
Melanie
1
-2
/
+1
2011-12-05
Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
1
-39
/
+40
2011-12-03
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-12-03
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
1
-1
/
+9
2011-11-21
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
1
-14
/
+5
2011-11-21
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
1
-6
/
+3
2011-11-21
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
1
-11
/
+2
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
1
-56
/
+12
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