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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* remove SOG.FromPartID from main code and flag it obsoleteUbitUmarov2016-12-041-1/+6
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* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-041-0/+6
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* add llGetMaxScaleFactor and llGetMinScaleFactorUbitUmarov2016-11-251-0/+77
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* change llScaleByFactor (sorry Mandarinka).UbitUmarov2016-11-251-0/+97
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* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-221-3/+3
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* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
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* fix linknumbers when unlink the root primUbitUmarov2016-09-241-3/+108
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* change spinobject math, and a few minor thingsUbitUmarov2016-09-161-7/+12
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* pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov2016-09-161-52/+44
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* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-281-0/+20
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-281-1/+0
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* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
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* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
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* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
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* on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2016-08-191-1/+3
| | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-121-21/+17
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
* add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov2016-08-091-0/+17
| | | | look that great so don't use it still.
* actually that was redundante, already done at low levelUbitUmarov2016-07-271-11/+4
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* move refresh forces into applyphysicsUbitUmarov2016-07-271-13/+12
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* a few more changes relative to sits crossingUbitUmarov2016-07-271-4/+15
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* make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov2016-07-131-1/+4
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* use geometric center and not sog root position in cullingUbitUmarov2016-07-131-13/+19
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* let radius be radius, not diameterUbitUmarov2016-07-121-1/+1
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* add object UUID to a debug/warn messageUbitUmarov2016-07-121-1/+1
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* don't auto return objects if they have sitting avatars (not npcs) - mantis ↵UbitUmarov2016-07-081-0/+14
| | | | 7828 with diferent code
* Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4Diva Canto2016-07-071-1/+1
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* add some needed InvalidBoundsRadius() callsUbitUmarov2016-07-061-4/+16
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* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-29/+33
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* New config var: DisableObjectTransfer. If set to True, objects never cross; ↵Diva Canto2016-07-031-0/+1
| | | | instead they stay in the region, possibly placed outside its borders.
* Guard against multiple calls to SetOwnerId on one logical ownership change.Diva Canto2016-06-201-4/+6
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* Mantis #7929: objects deeded to the group were loosing some important ↵Diva Canto2016-06-201-1/+1
| | | | properties. This makes the "For sale" be visible, but is not the end of the story.
* Still mantis #7858: send kill object / update to child agents tooDiva Canto2016-06-121-2/+2
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* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities ↵Diva Canto2016-06-121-0/+7
| | | | | | now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one. Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
* fix backup control flag, still a bad merge effectUbitUmarov2015-12-111-12/+4
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* keep SOG reference to root part since two many things depend on deleted SOGs ↵UbitUmarov2015-12-101-1/+1
| | | | not being deleted
* remove some SOG references on delete to help GCUbitUmarov2015-12-101-2/+16
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* send a full update on GroupResize, not a terseUbitUmarov2015-12-051-1/+1
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* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-011-0/+53
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* some changes due to lookAt and RotLookAtUbitUmarov2015-12-011-42/+4
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* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-4/+6
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs
| * Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-311-4/+5
| | | | | | | | | | to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production!
| * Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-10-311-6/+2
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| | * fix mantis 7733, reverting setting of IsAttachment on first call to full ↵UbitUmarov2015-10-291-6/+2
| | | | | | | | | | | | check. Replace instead same simple IsAttachment tests by full checks
| * | Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-311-1/+1
| |/ | | | | | | work. Will eat your babies. Yada. Yada.
| * set SOG.IsAttachment when doing a full check, so future gets see the right ↵UbitUmarov2015-10-251-1/+6
| | | | | | | | value
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵UbitUmarov2015-10-231-129/+74
| | | | | | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-201-12/+37
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* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-201-11/+18
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* | add high level code suport for SetHoverHeight() called from a attachment, ↵UbitUmarov2015-09-301-1/+9
| | | | | | | | so in future physics engines can also suport it
* | fix object crossings to other scene on same instanceUbitUmarov2015-09-261-1/+6
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