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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* remove SOG.FromPartID from main code and flag it obsoleteUbitUmarov2016-12-041-1/+6
* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-041-0/+6
* add llGetMaxScaleFactor and llGetMinScaleFactorUbitUmarov2016-11-251-0/+77
* change llScaleByFactor (sorry Mandarinka).UbitUmarov2016-11-251-0/+97
* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-221-3/+3
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
* fix linknumbers when unlink the root primUbitUmarov2016-09-241-3/+108
* change spinobject math, and a few minor thingsUbitUmarov2016-09-161-7/+12
* pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov2016-09-161-52/+44
* mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov2016-08-281-0/+20
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-281-1/+0
* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
* on object delete send a direct kill and a delayed one via updates queue, Unti...UbitUmarov2016-08-191-1/+3
* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...UbitUmarov2016-08-121-21/+17
* add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...UbitUmarov2016-08-091-0/+17
* actually that was redundante, already done at low levelUbitUmarov2016-07-271-11/+4
* move refresh forces into applyphysicsUbitUmarov2016-07-271-13/+12
* a few more changes relative to sits crossingUbitUmarov2016-07-271-4/+15
* make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov2016-07-131-1/+4
* use geometric center and not sog root position in cullingUbitUmarov2016-07-131-13/+19
* let radius be radius, not diameterUbitUmarov2016-07-121-1/+1
* add object UUID to a debug/warn messageUbitUmarov2016-07-121-1/+1
* don't auto return objects if they have sitting avatars (not npcs) - mantis 78...UbitUmarov2016-07-081-0/+14
* Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4Diva Canto2016-07-071-1/+1
* add some needed InvalidBoundsRadius() callsUbitUmarov2016-07-061-4/+16
* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-29/+33
* New config var: DisableObjectTransfer. If set to True, objects never cross; i...Diva Canto2016-07-031-0/+1
* Guard against multiple calls to SetOwnerId on one logical ownership change.Diva Canto2016-06-201-4/+6
* Mantis #7929: objects deeded to the group were loosing some important propert...Diva Canto2016-06-201-1/+1
* Still mantis #7858: send kill object / update to child agents tooDiva Canto2016-06-121-2/+2
* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities no...Diva Canto2016-06-121-0/+7
* fix backup control flag, still a bad merge effectUbitUmarov2015-12-111-12/+4
* keep SOG reference to root part since two many things depend on deleted SOGs ...UbitUmarov2015-12-101-1/+1
* remove some SOG references on delete to help GCUbitUmarov2015-12-101-2/+16
* send a full update on GroupResize, not a terseUbitUmarov2015-12-051-1/+1
* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-011-0/+53
* some changes due to lookAt and RotLookAtUbitUmarov2015-12-011-42/+4
* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-4/+6
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| * Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-311-4/+5
| * Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-10-311-6/+2
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| | * fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov2015-10-291-6/+2
| * | Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-311-1/+1
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| * set SOG.IsAttachment when doing a full check, so future gets see the right v...UbitUmarov2015-10-251-1/+6
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov2015-10-231-129/+74
* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-201-12/+37
* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-201-11/+18
* | add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov2015-09-301-1/+9
* | fix object crossings to other scene on same instanceUbitUmarov2015-09-261-1/+6