| Commit message (Expand) | Author | Age | Files | Lines |
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* | fix undo when resizing of non-root individual prims in a linkset | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -3/+5 |
* | Fix undo for resizing linksets | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -8/+15 |
* | Make various tweaks to undo code in an effort to get things working better. | Justin Clark-Casey (justincc) | 2011-07-18 | 1 | -13/+45 |
* | Replace ifs in SOG.GroupResize() with Math.Min() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -13/+7 |
* | remove now unncessary parts of SceneObjectGroup.Resize() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -21/+5 |
* | refactor: Push all part resize code down into SceneObjectPart.Resize() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -50/+0 |
* | refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -29/+32 |
* | eliminate unused and redundant SceneObjectGroup.AssetReceived() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -17/+0 |
* | fix build break from last commit | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -1/+1 |
* | remove the need to supply SceneObjectGroup.GroupResize() with a localId. | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -130/+131 |
* | Add very basic test for resizing a scene object with one prim | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -1/+2 |
* | If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri... | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -2/+8 |
* | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -0/+12 |
* | Fix some local id issues in physics glue | root | 2011-07-15 | 1 | -2/+2 |
* | fix duplication of physical objects for physics engines that care about the i... | Robert Adams | 2011-07-15 | 1 | -6/+6 |
* | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -1/+1 |
* | refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall... | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -17/+15 |
* | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -0/+3 |
* | refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -6/+8 |
* | Add localID to physical object creation functions. | Mic Bowman | 2011-06-15 | 1 | -1/+1 |
* | Add the PhysActor to the correct SOP when duplicating a physical | Mic Bowman | 2011-06-15 | 1 | -4/+9 |
* | minor: Add some commented out destructor logging messages for potential futur... | Justin Clark-Casey (justincc) | 2011-06-10 | 1 | -0/+5 |
* | Allow disabling the legacy backup mechanism to avoid the object clone if | Melanie | 2011-05-24 | 1 | -1/+1 |
* | Minor correction to yesterday's changes. Make normal prim crossing (no attach... | Diva Canto | 2011-04-29 | 1 | -2/+0 |
* | Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t... | Diva Canto | 2011-04-28 | 1 | -0/+2 |
* | Merge branch 'master' into test-merge0418 | Mic Bowman | 2011-04-18 | 1 | -7/+14 |
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| * | simplify coalesced object tests by using existing scene object set up utils | Justin Clark-Casey (justincc) | 2011-04-14 | 1 | -7/+14 |
* | | First pass at moving object property requests into a queue similar | Mic Bowman | 2011-04-12 | 1 | -4/+6 |
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* | Signal prim count taint if the AbsolutePosition of a scene object changes. | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -0/+2 |
* | Change some text to make the autoreturn mechanism more obvious, and align wit... | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -2/+4 |
* | Only force prim persistence before delete if the prim is the result of an unp... | Justin Clark-Casey (justincc) | 2010-12-03 | 1 | -2/+13 |
* | Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe... | Marck | 2010-11-22 | 1 | -0/+2 |
* | Change the way attachments are persisted. Editing a worn attachment will now | Melanie | 2010-11-16 | 1 | -2/+4 |
* | Fix autoreturn to not return zero objects | Melanie | 2010-10-07 | 1 | -6/+2 |
* | Plumb the path for multiple object deletes | Melanie | 2010-10-06 | 1 | -2/+6 |
* | Add UUID to physics prim name parameter so that diagnostic messages can be ma... | Justin Clark-Casey (justincc) | 2010-09-25 | 1 | -1/+1 |
* | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ... | Justin Clark-Casey (justincc) | 2010-09-21 | 1 | -2/+6 |
* | Fixed a regression in SOG.Copy() | John Hurliman | 2010-09-16 | 1 | -1/+1 |
* | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA... | John Hurliman | 2010-09-16 | 1 | -818/+591 |
* | rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co... | Justin Clark-Casey (justincc) | 2010-09-15 | 1 | -1/+1 |
* | Instead of locking SOG.Children when a group is being removed from the scene,... | Justin Clark-Casey (justincc) | 2010-09-15 | 1 | -15/+17 |
* | Comment out SOG storing debug log message | Justin Clark-Casey (justincc) | 2010-09-14 | 1 | -3/+3 |
* | Merged | John Hurliman | 2010-09-12 | 1 | -9/+9 |
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| * | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -9/+9 |
* | | * Added ISimulationDataService and IEstateDataService | John Hurliman | 2010-09-12 | 1 | -1/+1 |
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* | Fixed the naming mess around data connectors for simulation data | John Hurliman | 2010-09-11 | 1 | -1/+1 |
* | Second pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 1 | -9/+2 |
* | Fix deletion persistence when freshly delinked prims are removed | Justin Clark-Casey (justincc) | 2010-09-07 | 1 | -17/+25 |
* | Add test to check persistence of newly added pre-linked objects | Justin Clark-Casey (justincc) | 2010-09-06 | 1 | -3/+2 |
* | refactor: move SOG.AttachToAgent() into AttachmentsModule | Justin Clark-Casey (justincc) | 2010-09-01 | 1 | -71/+0 |