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authorJohn Hurliman2010-09-12 14:21:51 -0700
committerJohn Hurliman2010-09-12 14:21:51 -0700
commitc03b24cbfdc449cf326cf0f560395753339169dc (patch)
treed62a666839d3c638b5c9799c70be971a2d6d6c18 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parent* Added ISimulationDataService and IEstateDataService (diff)
parentFormatting cleanup. (diff)
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Merged
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 454f031..2c1f207 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -677,7 +677,7 @@ namespace OpenSim.Region.Framework.Scenes
677 minY = 256f; 677 minY = 256f;
678 minZ = 8192f; 678 minZ = 8192f;
679 679
680 lock(m_parts) 680 lock (m_parts)
681 { 681 {
682 foreach (SceneObjectPart part in m_parts.Values) 682 foreach (SceneObjectPart part in m_parts.Values)
683 { 683 {
@@ -1005,7 +1005,7 @@ namespace OpenSim.Region.Framework.Scenes
1005 AbsolutePosition = detachedpos; 1005 AbsolutePosition = detachedpos;
1006 m_rootPart.AttachedAvatar = UUID.Zero; 1006 m_rootPart.AttachedAvatar = UUID.Zero;
1007 1007
1008 //Anakin Lohner bug #3839 1008 //Anakin Lohner bug #3839
1009 lock (m_parts) 1009 lock (m_parts)
1010 { 1010 {
1011 foreach (SceneObjectPart p in m_parts.Values) 1011 foreach (SceneObjectPart p in m_parts.Values)
@@ -1226,7 +1226,7 @@ namespace OpenSim.Region.Framework.Scenes
1226 } 1226 }
1227 1227
1228 /// <summary> 1228 /// <summary>
1229 /// Delete this group from its scene. 1229 /// Delete this group from its scene.
1230 /// </summary> 1230 /// </summary>
1231 /// 1231 ///
1232 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood 1232 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood
@@ -1383,7 +1383,7 @@ namespace OpenSim.Region.Framework.Scenes
1383 if (!m_isBackedUp) 1383 if (!m_isBackedUp)
1384 { 1384 {
1385// m_log.DebugFormat( 1385// m_log.DebugFormat(
1386// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID); 1386// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID);
1387 return; 1387 return;
1388 } 1388 }
1389 1389
@@ -1395,7 +1395,7 @@ namespace OpenSim.Region.Framework.Scenes
1395 } 1395 }
1396 1396
1397 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 1397 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1398 // any exception propogate upwards. 1398 // any exception propogate upwards.
1399 try 1399 try
1400 { 1400 {
1401 if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart 1401 if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart
@@ -1546,7 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes
1546 newPart.LinkNum = part.LinkNum; 1546 newPart.LinkNum = part.LinkNum;
1547 } 1547 }
1548 1548
1549 // Need to duplicate the physics actor as well 1549 // Need to duplicate the physics actor as well
1550 if (part.PhysActor != null && userExposed) 1550 if (part.PhysActor != null && userExposed)
1551 { 1551 {
1552 PrimitiveBaseShape pbs = part.Shape; 1552 PrimitiveBaseShape pbs = part.Shape;
@@ -1562,7 +1562,7 @@ namespace OpenSim.Region.Framework.Scenes
1562 1562
1563 part.PhysActor.LocalID = part.LocalId; 1563 part.PhysActor.LocalID = part.LocalId;
1564 part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); 1564 part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
1565 } 1565 }
1566 } 1566 }
1567 1567
1568 if (userExposed) 1568 if (userExposed)
@@ -1838,7 +1838,7 @@ namespace OpenSim.Region.Framework.Scenes
1838 SceneObjectPart newPart = null; 1838 SceneObjectPart newPart = null;
1839 1839
1840 lock (m_parts) 1840 lock (m_parts)
1841 { 1841 {
1842 newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); 1842 newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
1843 newPart.SetParent(this); 1843 newPart.SetParent(this);
1844 m_parts.Add(newPart.UUID, newPart); 1844 m_parts.Add(newPart.UUID, newPart);
@@ -2337,7 +2337,7 @@ namespace OpenSim.Region.Framework.Scenes
2337 if (p.LinkNum > linkPart.LinkNum) 2337 if (p.LinkNum > linkPart.LinkNum)
2338 p.LinkNum--; 2338 p.LinkNum--;
2339 } 2339 }
2340 } 2340 }
2341 } 2341 }
2342 2342
2343 linkPart.ParentID = 0; 2343 linkPart.ParentID = 0;