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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* test scenes do not set IsRunningUbitUmarov2017-07-161-3/+0
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* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-161-0/+3
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* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov2017-07-121-74/+57
| | | | group never individual prims/parts and so confusing
* fix the name of a funtion on last commitUbitUmarov2017-07-101-1/+1
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* throttle collision sounds on a SOG.UbitUmarov2017-07-091-1/+29
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* some cleanupUbitUmarov2017-06-131-14/+0
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* add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2017-06-091-0/+1
| | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
* do the same in the cases we are just moving parts around and not changing ↵UbitUmarov2017-05-041-5/+5
| | | | their caches (ie their taskInventory)
* move deep effective permissions aggregation to first time use and not on ↵UbitUmarov2017-05-041-1/+1
| | | | changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
* missing file and remove warningsUbitUmarov2017-04-151-1/+1
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* several changes for osTeleportObjectUbitUmarov2017-04-151-142/+265
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* mantis 8740: fix osTeleportObject set rotationUbitUmarov2017-04-061-4/+5
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* add a little speedup on repeated requests for same name on osGetLinkNumber.UbitUmarov2017-04-041-7/+28
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* add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the ↵UbitUmarov2017-04-041-0/+61
| | | | string to linknumber map, cache invalidations may still be missing :(
* mantis 8740: rename osObjectTeleport as osTeleportObject, replaced the stop ↵UbitUmarov2017-04-041-11/+23
| | | | parameter by flags, add flags OSTPOBJ_STOPATTARRGET and OSTPOBJ_SETROT
* mantis 8140: fix objectTeleport rotation if stop TRUEUbitUmarov2017-04-041-1/+9
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* add EXPERIMENTAL osObjectTeleport(LSL_Key objectUUID, LSL_Vector targetPos, ↵UbitUmarov2017-04-031-0/+85
| | | | LSL_Rotation rotation, LSL_Integer stop)
* store the physics inertia override in Mysql and add it to serializer. run ↵UbitUmarov2017-04-011-9/+11
| | | | prebuild is required
* add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov2017-03-311-0/+41
| | | | inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
* Merge branch 'melanie'Melanie Thielker2017-03-311-0/+2
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| * Add the option to link a scene object with a monitoring objectMelanie Thielker2017-03-311-0/+2
| | | | | | | | For debugging purposes.
* | several changes relative to objects return and parcel prim counts: avoid ↵UbitUmarov2017-01-271-2/+2
| | | | | | | | null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
* | remove unused and wrong methodsUbitUmarov2017-01-261-57/+0
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* | change CanObjectEntry() to use a SOGUbitUmarov2017-01-201-1/+1
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* | add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov2017-01-171-11/+15
| | | | | | | | missing on objects changes, but remove the aggregation on check paths, so all can be tested.
* | add more calls to effective permissions aggregation; do not change groupmask ↵UbitUmarov2017-01-171-0/+3
| | | | | | | | on deed
* | remove now unused SetRootPartOwner()UbitUmarov2017-01-161-21/+1
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* | replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() ↵UbitUmarov2017-01-161-0/+24
| | | | | | | | so owner is not changed twice on rootpart
* | avoid lastOwner beeing the groupUbitUmarov2017-01-161-1/+2
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* fix incoerent definition of Slam bit (bits 3 and 4 used in diferentUbitUmarov2017-01-141-3/+0
| | | | | places.) this may still be wrong on other places; Do not loose folded permitions, WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
* don't let object lastowner be its groupUbitUmarov2017-01-111-1/+2
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* Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker2017-01-071-1/+1
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-96/+96
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* remove SOG.FromPartID from main code and flag it obsoleteUbitUmarov2016-12-041-1/+6
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* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-041-0/+6
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* add llGetMaxScaleFactor and llGetMinScaleFactorUbitUmarov2016-11-251-0/+77
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* change llScaleByFactor (sorry Mandarinka).UbitUmarov2016-11-251-0/+97
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* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-221-3/+3
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* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
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* fix linknumbers when unlink the root primUbitUmarov2016-09-241-3/+108
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* change spinobject math, and a few minor thingsUbitUmarov2016-09-161-7/+12
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* pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov2016-09-161-52/+44
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* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-281-0/+20
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-281-1/+0
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* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
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* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
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* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
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* on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2016-08-191-1/+3
| | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-121-21/+17
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
* add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov2016-08-091-0/+17
| | | | look that great so don't use it still.