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authorMelanie Thielker2017-02-09 23:16:23 +0000
committerMelanie Thielker2017-03-31 14:38:41 +0100
commit91f142bbd2f11580da86c66fad2c08d176b09c97 (patch)
tree1f0480811a7ae8434013ce7630ffaa230e9cd8e0 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentA god is a god is a god. Let gods access scripts and NCs (diff)
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Add the option to link a scene object with a monitoring object
For debugging purposes.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3f531be..6332beb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -376,6 +376,8 @@ namespace OpenSim.Region.Framework.Scenes
376 public bool m_dupeInProgress = false; 376 public bool m_dupeInProgress = false;
377 internal Dictionary<UUID, string> m_savedScriptState; 377 internal Dictionary<UUID, string> m_savedScriptState;
378 378
379 public UUID MonitoringObject { get; set; }
380
379 #region Properties 381 #region Properties
380 382
381 /// <summary> 383 /// <summary>