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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectGroup.Inventory.cs
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remove more xml things no longer needed on .net >4.5.2
UbitUmarov
2018-01-17
1
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disable some XmlResolver
UbitUmarov
2018-01-04
1
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+2
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remove a potencial (and silly) deadlock; let other texture parameters changes...
UbitUmarov
2017-11-08
1
-1
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+1
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the new options i add where actually bad idea, they would make the
UbitUmarov
2017-05-04
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do the same in the cases we are just moving parts around and not changing th...
UbitUmarov
2017-05-04
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+1
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move deep effective permissions aggregation to first time use and not on cha...
UbitUmarov
2017-05-04
1
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+23
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rename sog.GetEffectivePermissions() since its use is now limited to more spe...
UbitUmarov
2017-05-01
1
-8
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+3
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Permissions compatibility hack 1: anyone copy - new permissions require that ...
UbitUmarov
2017-04-30
1
-3
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+8
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a few changes to permissions folding... we are testing. at this point only us...
UbitUmarov
2017-04-28
1
-19
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+6
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add a usefull taint and update
UbitUmarov
2017-04-27
1
-27
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+67
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CHANGED ALLOWED_DROP should only trigger if user has no MOD rights
UbitUmarov
2017-01-25
1
-53
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+56
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work around group sharing and owned permitions issues, fix a non copy objects...
UbitUmarov
2017-01-22
1
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+12
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enforce effective perms hierarchy
UbitUmarov
2017-01-18
1
-42
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+59
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add more calls to effective permissions aggregation, some paths may still be ...
UbitUmarov
2017-01-17
1
-5
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+5
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fix EffectiveGroupOrEveryOnePerms C&T == 0 case
UbitUmarov
2017-01-16
1
-5
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+27
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chance new effective permissions code to ease aggregation on demand( ie on c...
UbitUmarov
2017-01-16
1
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+89
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add code for fixing effective permitions. This is a test, and currently too s...
UbitUmarov
2017-01-15
1
-0
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+177
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Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-13
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+13
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leave stupid broken permissions alone
UbitUmarov
2016-12-18
1
-4
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+1
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just give up on Export flag, seems just broken no matter water with current F...
UbitUmarov
2016-12-18
1
-1
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+4
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seems to compile ( tests comented out)
UbitUmarov
2015-09-02
1
-5
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+2
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bad merge?
UbitUmarov
2015-09-01
1
-4
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+15
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Merge branch 'master' into careminster
Melanie
2013-07-18
1
-0
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+6
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Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
2013-03-24
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2012-07-11
1
-1
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+9
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Merge branch 'master' into careminster
Melanie
2012-06-21
1
-3
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+15
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Merge branch 'master' into careminster
Melanie
2012-03-31
1
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+4
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Merge branch 'master' into careminster
Melanie
2012-02-10
1
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+2
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Merge branch 'master' into careminster
Melanie
2012-01-26
1
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+4
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Fix taking or returning locked objects losing permissions for owner
Melanie
2011-11-12
1
-1
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+9
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Bring us up to date.
Tom
2011-09-14
1
-0
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+13
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-21
1
-6
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+15
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Fix direct item give permissions
Melanie
2011-01-12
1
-1
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+1
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Make prim inventories a bit more sane
Melanie
2010-12-21
1
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-17
1
-34
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+26
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Suppress error messages about scripts not foind if they're in fact disabled
Melanie Thielker
2010-08-22
1
-0
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+3
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Fix a permissions issue
Melanie Thielker
2010-07-14
1
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+11
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Revamp the permissions propagation. This MAY mess up. Please test.
Melanie Thielker
2010-07-13
1
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-04-19
1
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Some merge fixups
Melanie
2010-01-26
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Merge branch 'master' into careminster
Melanie
2010-01-26
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Convert some remaining legacy lock()s for m_parts in SceneObjectGroup to Read...
CasperW
2009-12-27
1
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If the owner of an object is taking a copy from the scene (e.g. via the "take...
Justin Clark-Casey (justincc)
2015-02-03
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Put guards on a bunch of exception-inducing code, as seen in logs from load t...
Diva Canto
2013-07-09
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Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
2013-03-26
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When an attachment is detached to inv or derezzed, stop the scripts, update t...
Justin Clark-Casey (justincc)
2012-07-10
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Log how many scripts are candidates for starting and how many are actually st...
Justin Clark-Casey (justincc)
2012-06-20
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refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...
Justin Clark-Casey (justincc)
2012-03-31
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When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
2012-02-10
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refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInvento...
Justin Clark-Casey (justincc)
2012-01-26
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