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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs (unfollow)
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2018-01-17remove more xml things no longer needed on .net >4.5.2UbitUmarov1-2/+0
2018-01-04disable some XmlResolverUbitUmarov1-0/+2
2017-11-08remove a potencial (and silly) deadlock; let other texture parameters changes...UbitUmarov1-1/+1
2017-05-04 the new options i add where actually bad idea, they would make theUbitUmarov1-4/+3
2017-05-04 do the same in the cases we are just moving parts around and not changing th...UbitUmarov1-1/+1
2017-05-04 move deep effective permissions aggregation to first time use and not on cha...UbitUmarov1-75/+23
2017-05-01rename sog.GetEffectivePermissions() since its use is now limited to more spe...UbitUmarov1-8/+3
2017-04-30Permissions compatibility hack 1: anyone copy - new permissions require that ...UbitUmarov1-3/+8
2017-04-28a few changes to permissions folding... we are testing. at this point only us...UbitUmarov1-19/+6
2017-04-27add a usefull taint and updateUbitUmarov1-27/+67
2017-01-25 CHANGED ALLOWED_DROP should only trigger if user has no MOD rightsUbitUmarov1-53/+56
2017-01-22work around group sharing and owned permitions issues, fix a non copy objects...UbitUmarov1-20/+12
2017-01-18enforce effective perms hierarchyUbitUmarov1-42/+59
2017-01-17add more calls to effective permissions aggregation, some paths may still be ...UbitUmarov1-5/+5
2017-01-16 fix EffectiveGroupOrEveryOnePerms C&T == 0 caseUbitUmarov1-5/+27
2017-01-16 chance new effective permissions code to ease aggregation on demand( ie on c...UbitUmarov1-109/+89
2017-01-15add code for fixing effective permitions. This is a test, and currently too s...UbitUmarov1-0/+177
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-13/+13
2016-12-18leave stupid broken permissions aloneUbitUmarov1-4/+1
2016-12-18just give up on Export flag, seems just broken no matter water with current F...UbitUmarov1-1/+4
2015-09-02seems to compile ( tests comented out)UbitUmarov1-5/+2
2015-02-03If the owner of an object is taking a copy from the scene (e.g. via the "take...Justin Clark-Casey (justincc)1-0/+1
2013-07-09Put guards on a bunch of exception-inducing code, as seen in logs from load t...Diva Canto1-0/+6
2013-03-26Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2013-03-24Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2012-07-10When an attachment is detached to inv or derezzed, stop the scripts, update t...Justin Clark-Casey (justincc)1-1/+9
2012-06-20Log how many scripts are candidates for starting and how many are actually st...Justin Clark-Casey (justincc)1-3/+15
2012-03-31refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)1-4/+4
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...Justin Clark-Casey (justincc)1-0/+2
2012-01-26refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInvento...Justin Clark-Casey (justincc)1-11/+4
2011-11-12Fix taking or returning locked objects losing permissions for ownerMelanie1-1/+9
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)1-0/+13
2011-04-21minor: small amount of method doc and some commented out odds and endsJustin Clark-Casey (justincc)1-6/+15
2011-01-12Fix direct item give permissionsMelanie1-1/+1
2011-01-12Fix direct item give permissionsMelanie1-1/+1
2010-12-21Make prim inventories a bit more saneMelanie1-43/+0
2010-12-21Make prim inventories a bit more saneMelanie1-43/+0
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-32/+26
2010-08-22Suppress error messages about scripts not foind if they're in fact disabledMelanie Thielker1-0/+3
2010-07-14Fix a permissions issueMelanie Thielker1-7/+11
2010-07-14Fix a permissions issueMelanie Thielker1-7/+11
2010-07-13Revamp the permissions propagation. This MAY mess up. Please test.Melanie1-2/+3
2010-07-13Revamp the permissions propagation. This MAY mess up. Please test.Melanie Thielker1-2/+3
2010-05-26Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)1-1/+3
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+8
2010-04-05Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)1-1/+3
2010-01-26Some merge fixupsMelanie1-2/+2
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-2/+6
2009-12-27Convert some remaining legacy lock()s for m_parts in SceneObjectGroup to Read...CasperW1-11/+13
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-64/+35