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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov2017-07-121-1/+1
| | | | group never individual prims/parts and so confusing
* some cleanupUbitUmarov2017-06-131-3/+6
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* improve english on few messages (thx)UbitUmarov2017-06-121-2/+2
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* fix a error messageUbitUmarov2017-06-111-2/+5
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* set optional group position and rotation before attach to sceneUbitUmarov2017-06-061-5/+5
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* do the same in the cases we are just moving parts around and not changing ↵UbitUmarov2017-05-041-1/+1
| | | | their caches (ie their taskInventory)
* move deep effective permissions aggregation to first time use and not on ↵UbitUmarov2017-05-041-1/+1
| | | | changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
* fix active objects count down, a path at leastUbitUmarov2017-04-161-2/+7
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* add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the ↵UbitUmarov2017-04-041-0/+2
| | | | string to linknumber map, cache invalidations may still be missing :(
* remove unused and wrong methodsUbitUmarov2017-01-261-1/+1
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* change CanObjectEntry() to use a SOGUbitUmarov2017-01-201-1/+1
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* change CanDuplicateObjectUbitUmarov2017-01-191-2/+1
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* actually make use of it as viewers requestedUbitUmarov2017-01-191-6/+1
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* fix the meaning of objectDuplicate[OnRay]() flags parameter but still not ↵UbitUmarov2017-01-191-1/+1
| | | | using it
* add CanEdit check for SOGs, iclients and SPs that need to be in scene and use itUbitUmarov2017-01-191-10/+10
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* object CanMove is for in scene SOGs Icleints and SPs and permitions module ↵UbitUmarov2017-01-191-45/+16
| | | | is NOT a shared module
* add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov2017-01-171-1/+1
| | | | missing on objects changes, but remove the aggregation on check paths, so all can be tested.
* start adding calls to effective permissions aggregation on changes; ↵UbitUmarov2017-01-171-16/+11
| | | | rearrange code in DuplicateObject();
* replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() ↵UbitUmarov2017-01-161-2/+1
| | | | so owner is not changed twice on rootpart
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-29/+29
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* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-041-0/+1
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* stop warning about integer division cast to floatUbitUmarov2016-11-091-2/+2
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* only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2016-11-021-1/+1
| | | | when viewers change ExtraPhysics parameters, send back the new values.
* fix linknumbers when unlink the root primUbitUmarov2016-09-241-67/+49
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* remove a redundant and potencially dangerous child.AbsolutePosition = ↵UbitUmarov2016-09-241-1/+2
| | | | child.AbsolutePosition
* change spinobject math, and a few minor thingsUbitUmarov2016-09-161-26/+0
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* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵UbitUmarov2016-09-161-40/+0
| | | | handles, since they are related operations (possible should be moving to graph, not clear this files roles)
* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-211-2/+2
| | | | scene.PacketHandlers) where it belongs
* remove more code related to Mega regionsUbitUmarov2016-07-281-37/+34
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* add missing prim count for statsUbitUmarov2016-07-131-0/+8
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* scale down position X and Y acording to region size on sending coarse ↵UbitUmarov2016-07-031-2/+17
| | | | Updates. Viewers need to scale up by same amount.
* Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventoryDiva Canto2016-05-161-0/+1
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* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-261-2/+4
| | | | | | prior functionality. Avination code wasn't designed for deep building.
* dont find parts of groups marked as DeletedUbitUmarov2015-11-161-1/+1
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* Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2015-10-221-0/+6
| | | | starting simulation so it does start for all at same time. Currently only in use by ubOde
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-5/+10
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto2015-09-041-3/+3
| | | | | | | | _PhysScene, so that it gets properly initialized before being dereferenced.
| * First commit where physics work as region module.Diva Canto2015-08-311-1/+6
| | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* | seems to compile ( tests comented out)UbitUmarov2015-09-021-58/+2
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* | bad merge?UbitUmarov2015-09-011-130/+366
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| * some code reorder/minor changesUbitUmarov2014-10-251-50/+40
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| * debug show stack traceUbitUmarov2014-09-221-1/+1
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| * a few more changes on link/unlinkUbitUmarov2014-09-221-10/+7
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| * same in a few more spotsUbitUmarov2014-09-221-3/+10
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| * send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
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| * update scenegraph group find by part information in sog link, so script ↵UbitUmarov2014-09-221-3/+18
| | | | | | | | link functions do update that also.
| * limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-081-1/+9
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| * Merge branch 'master' into careminsterMelanie2013-09-011-28/+6
| |\ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Region/RestartModule.cs OpenSim/Region/Framework/Scenes/SceneGraph.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs