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path: root/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs (follow)
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* reapply fix for double sending of attachment update on standalone region ↵Justin Clark-Casey (justincc)2010-06-071-2/+2
| | | | crossing
* commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-06-071-0/+2
| | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
* Revert "commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-06-041-2/+0
| | | | | | | | attachments cross standalone region boundaries" This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210. This gets rid of the massive amount of scene object log spam - sorry about that, folks
* commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-05-271-0/+2
| | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
* Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)2010-02-081-1/+0
| | | | | | incoming scene object Add a read-only Attachments property to ScenePresence
* Remove "login disable", "login enable" and "login status" commands.Melanie2010-01-101-7/+0
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* Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-2/+2
| | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* Getting rid of SimpleRegionInfo and SerializableRegionInfo per MelKunnis2009-12-121-33/+4
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Remove the old remoting-type interregion code for prim/script crossingMelanie2009-11-261-72/+0
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-171-1/+1
| | | | ScenePresenceAnimator class
* Neighbours cache working.Diva Canto2009-09-271-3/+1
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* Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵Diva Canto2009-09-271-50/+37
| | | | neighbours in the grid service modules.
* Fixed MapBlocks bug, wrong order of arguments. First version that seems ↵Diva Canto2009-09-261-7/+1
| | | | | | completely functional. Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-09-261-1/+1
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| * * Fixes teleporting within megaregions on HG enabled regions. You can ↵Teravus Ovares (Dan Olivares)2009-09-251-1/+1
| | | | | | | | teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions)
* | First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2009-09-261-167/+108
|/ | | | minimally. A few bugs to catch now.
* Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵Diva Canto2009-09-251-0/+7
| | | | the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
* * Use the BeginInvoke methodology instead of the FireAndForget methodology ↵Teravus Ovares (Dan Olivares)2009-09-131-5/+25
| | | | to try to mitigate a mono assert. Same functionality done a different way.
* * More comments in the RegionCombinerModuleTeravus Ovares (Dan Olivares)2009-09-131-11/+113
| | | | | | * Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?) * Added border based trigger teleports * Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
* * Fix an off by one error on visible neighbors in the 'RequestNeighbors' ↵Teravus Ovares (Dan Olivares)2009-09-101-2/+2
| | | | method. This off by one error showed one extra row of neighbors on the north and east side
* * Enables Child Agents for all virtual regions in the region and their ↵Teravus Ovares (Dan Olivares)2009-09-071-2/+56
| | | | | | neighbors. There still may be issues with crossing into the mentioned neighbors of the virtual regions. This makes regions larger then 512x512 (3 virtual regions) display fully to clients. * Uses a grid request multiple times, so the more regions are in the instance, the longer logging in takes. Consider this temporary until there's a RegionInfo request similar to the MapItem Request.
* minor: organizationalTeravus Ovares (Dan Olivares)2009-09-061-1/+19
| | | | * Move the neighbor region lookup to another method from where it was before in EnableNeighbourChildAgents.
* * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ↵Teravus Ovares (Dan Olivares)2009-09-021-1/+1
| | | | | | right in the new border framework. * This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
* * Rename the RegionCombiner Module from PhysicsCombinerTeravus Ovares (Dan Olivares)2009-08-291-21/+29
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* * Deal with teleports to other virtual regions in the same scene.Teravus Ovares (Dan Olivares)2009-08-281-9/+80
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* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-08-151-3/+69
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| * * minor : commentsTeravus Ovares (Dan Olivares)2009-08-141-3/+69
| | | | | | | | * also re-trigger panda
* | Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵Diva Canto2009-08-131-12/+12
| | | | | | | | starting to get on my nerves.
* | Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto2009-08-131-5/+5
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* Fixes a race condition in EQ processing that was making EQs pop up again ↵Diva Canto2009-08-111-12/+12
| | | | | | upon client close. Commented remote call on GetSystemFolders again, so that it's not live yet.
* * Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares2009-08-011-7/+33
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* * Corrected CAPS namespacesArthur Valadares2009-06-181-1/+1
| | | | | * "luke, use the sed"
* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-141-5/+11
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames2009-05-311-1/+1
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* * Implements automatic loopback handling for standalone regions. Adam Frisby2009-05-231-7/+22
| | | | | * This /should/ make OpenSim behave properly when hosting behind a NAT router and utilizing port forwarding (but the router doesn't support Loopback)
* * Breaks OpenSim.. err I mean.. adds NAT translation support to ↵Adam Frisby2009-05-231-0/+17
| | | | | | | EnableSimulator EventQueue methods. * NB: This may actually break logins on certain regions. Shake well before consuming.
* - moving banned check and public/private check toDr Scofield2009-05-051-3/+8
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* * minor: remove compiler warningJustin Clarke Casey2009-03-171-1/+1
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* * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap ↵Justin Clarke Casey2009-03-051-1/+1
| | | | (which is used in other contexts)
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-7/+7
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva2009-02-201-16/+0
| | | | | | | versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
* Stops animations on Teleports, to conform with what the viewer does.diva2009-02-181-0/+3
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* Fixes height on Basic Physics in local teleports. Plus some small refactoring.diva2009-02-181-1/+2
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* Adds support for preserving animations on region crossings and TPs. diva2009-02-181-2/+5
| | | | | | | Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
* Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2009-02-141-4/+6
| | | | entirely maintained, although it will have to be revisited soon, because it's buggy.
* And finally... region crossings entirely over RESTComms/LocalComms. No more ↵diva2009-02-131-54/+66
| | | | remoting for agent movements. WARNING: This breaks region crossing compatibility with previous versions.
* Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames2009-02-131-4/+0
| | | | warnings. Fix some m_log declarations.
* Makes region crossings asynchronous. Moved the bulk of the original code out ↵diva2009-02-121-0/+170
| | | | | | | | of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop. Note: weirdnesses may occur!
* * Removed the duplicate AddCapsHandler that existed in ↵diva2009-02-081-2/+2
| | | | | | | | ScenePresence.MakeRootAgent; CAPs are already in place when this runs. * Moved MoveAgentIntoRegion further down in the CompleteMovement method. * changed a couple of methods from protected to public in SceneCommunicationService