| Commit message (Collapse) | Author | Age | Files | Lines |
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anything) and clean up the code in AddNewClient (so Appearance only
gets assigned once, not three times).
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were not getting notified.
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mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
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time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
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may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
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whether or not an agent is allowed there as a root agent.
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Changed the stored region names of HG regions. Increased the size of regionName in DB.
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unpersisted delink
This considerably improves delete performance for objects with large linksets
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capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
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save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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instead of pushing all avatars, even the ones that are allowed.
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from the sim.
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don't get killed before they can be saved
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before an agent logs in directly. Intentionally not calling this from MakeRoot
as that would mess up attachment transfer in teleport
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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and avatar data are sent. And the number of times they
are stored.
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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specific applications
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This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
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errors. Please don't use e.Message, devs NEED to see the dumps!
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MapAndArray collection
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code readability
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various points in the main scene loop and associated methods
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* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
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