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author | Melanie | 2011-01-27 04:14:41 +0100 |
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committer | Melanie | 2011-01-27 05:33:46 +0000 |
commit | 17801bd78b339a2a85b318f87f8deae11adb8dc2 (patch) | |
tree | 9a633c54c61ed770ed1bbe11edaf7eeb57801a2d /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Also set Godlike flag. Might be useful (diff) | |
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Add a TeleportFlags member to SP so we can tell how we got there.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 71d0f09..8edf3d3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3279,6 +3279,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3279 | } | 3279 | } |
3280 | 3280 | ||
3281 | 3281 | ||
3282 | // Let the SP know how we got here. This has a lot of interesting | ||
3283 | // uses down the line. | ||
3284 | sp.TeleportFlags = (TeleportFlags)teleportFlags; | ||
3285 | |||
3282 | // In all cases, add or update the circuit data with the new agent circuit data and teleport flags | 3286 | // In all cases, add or update the circuit data with the new agent circuit data and teleport flags |
3283 | agent.teleportFlags = teleportFlags; | 3287 | agent.teleportFlags = teleportFlags; |
3284 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3288 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |