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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* more changes relative to incorrect use of activegroupidUbitUmarov2016-08-051-14/+0
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* remove more code related to Mega regionsUbitUmarov2016-07-281-2/+0
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* remove references to RegionCombinerModuleUbitUmarov2016-07-281-12/+2
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* be nicer to PIs (actually linux)UbitUmarov2016-07-121-0/+5
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* don't break child agents start positionUbitUmarov2016-07-121-10/+12
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* work around missing information on child creation, hidding its effects with ↵UbitUmarov2016-07-121-1/+2
| | | | reduced view range in culling option is on
* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-12/+11
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* New config var: DisableObjectTransfer. If set to True, objects never cross; ↵Diva Canto2016-07-031-0/+7
| | | | instead they stay in the region, possibly placed outside its borders.
* try to place avatars on a nicer location, when they arrive into a banned parcelUbitUmarov2016-07-031-4/+9
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* Mantis #7935: regression on transferring attachments over the HGDiva Canto2016-06-221-45/+1
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* Guard against occurring null ref.Diva Canto2016-06-181-1/+1
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* Mantis #7858. This is s shot in the dark, because I cannot reproduce the ↵Diva Canto2016-06-111-2/+0
| | | | problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.
* Fixed discrepancy between code and ini symbols.Jeff Kelley2016-05-231-1/+1
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* Apply user specified default perms across the board, to items uploaded as ↵Melanie Thielker2016-04-291-0/+12
| | | | | | | | well as items created and to rezzed prims in world. This effectively removes the concept of "default permissions" from OpenSim because all known modern viewers set the permissions flags on login. Ancient abandoned viewers will now default to the SL defaults.
* Remove unused parameter ShouldUseFireAndForgetForCollisions. It wasRobert Adams2016-03-061-15/+0
| | | | used a while ago for testing but the execution code was removed.
* make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov2016-01-261-0/+3
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* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-261-0/+7
| | | | viewer to connect to Neighbour regions, since that is diferent from view range
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-231-2/+3
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* do not change a attachment phatom state on crossingsUbitUmarov2015-12-191-3/+3
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* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-191-8/+14
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* a few more changes on parcels location findingUbitUmarov2015-12-151-45/+44
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* remove replaced codeUbitUmarov2015-12-151-36/+0
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* replace GetNearestPoint... funtionsUbitUmarov2015-12-151-18/+46
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* rename a parameterUbitUmarov2015-12-141-2/+2
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* bug fixUbitUmarov2015-12-141-2/+2
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* calculate land startpoint, endpoint and center estimate when it is updated, ↵UbitUmarov2015-12-141-44/+3
| | | | it not every time they are needed
* several changes to telehubs, LandPoint and land accessUbitUmarov2015-12-131-1/+1
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* fix: do tell and log denied access to estateUbitUmarov2015-12-131-19/+19
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* fix: if no groups module, deny accessUbitUmarov2015-12-131-2/+2
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* several changes to region and land access control - this may be a bit broken nowUbitUmarov2015-12-131-198/+192
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* remove some SOG references on delete to help GCUbitUmarov2015-12-101-1/+6
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* DeregisterRegion from grid earlier on closeUbitUmarov2015-11-271-4/+4
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* change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov2015-11-271-1/+1
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* remove thread Heartbeat from watchdogUbitUmarov2015-11-271-5/+7
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* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-261-0/+9
| | | | | | prior functionality. Avination code wasn't designed for deep building.
* start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵UbitUmarov2015-11-171-1/+8
| | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
* remove unused parameterUbitUmarov2015-11-171-1/+1
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* bug fix: StateSource of a SOG that is not a attachment is ↵UbitUmarov2015-11-171-1/+3
| | | | StateSource.PrimCrossing
* Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker2015-11-121-0/+29
| | | | | | | | SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
* Move a call to RequestModuleInterface to a new scene callback functionMelanie Thielker2015-11-121-1/+9
| | | | because the current implementation would have always returned null
* replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵UbitUmarov2015-11-091-26/+33
| | | | simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
* rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov2015-11-081-13/+14
| | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
* Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2015-10-221-2/+2
| | | | starting simulation so it does start for all at same time. Currently only in use by ubOde
* recover scripts execution time stat i lost on previus changes. Behing ↵UbitUmarov2015-10-211-4/+7
| | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
* change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
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* remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
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* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
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* fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
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* fix object crossings to other scene on same instanceUbitUmarov2015-09-261-0/+2
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* don't mess ray direction..UbitUmarov2015-09-241-74/+78
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