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author | UbitUmarov | 2015-11-08 04:28:46 +0000 |
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committer | UbitUmarov | 2015-11-08 04:28:46 +0000 |
commit | 097c56330a410274410c87f4748156e08841c5cf (patch) | |
tree | 33ba1b303a9b4278b2b8988a83d3d1423c5c8d42 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | change maximum angular velocity to a value derived from heartbeat rate and N... (diff) | |
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rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rwxr-xr-x | OpenSim/Region/Framework/Scenes/Scene.cs | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index dddc31a..1952402 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -357,14 +357,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
357 | public uint MaintenanceRun { get; private set; } | 357 | public uint MaintenanceRun { get; private set; } |
358 | 358 | ||
359 | /// <summary> | 359 | /// <summary> |
360 | /// The minimum length of time in seconds that will be taken for a scene frame. If the frame takes less time then we | 360 | /// Frame time |
361 | /// will sleep for the remaining period. | ||
362 | /// </summary> | ||
363 | /// <remarks> | ||
364 | /// One can tweak this number to experiment. One current effect of reducing it is to make avatar animations | ||
365 | /// occur too quickly (viewer 1) or with even more slide (viewer 2). | ||
366 | /// </remarks> | 361 | /// </remarks> |
367 | public float MinFrameTime { get; private set; } | 362 | public float FrameTime { get; private set; } |
363 | |||
364 | // statistics frame scale factor for viewer and scripts. | ||
365 | // see SimStatsReporter.cs | ||
366 | public float StatisticsFPSfactor { get; private set; } | ||
368 | 367 | ||
369 | /// <summary> | 368 | /// <summary> |
370 | /// The minimum length of time in seconds that will be taken for a scene frame. | 369 | /// The minimum length of time in seconds that will be taken for a scene frame. |
@@ -860,7 +859,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
860 | : this(regInfo) | 859 | : this(regInfo) |
861 | { | 860 | { |
862 | m_config = config; | 861 | m_config = config; |
863 | MinFrameTime = 0.089f; | 862 | FrameTime = 0.0908f; |
863 | StatisticsFPSfactor = 5.0f; | ||
864 | MinMaintenanceTime = 1; | 864 | MinMaintenanceTime = 1; |
865 | SeeIntoRegion = true; | 865 | SeeIntoRegion = true; |
866 | 866 | ||
@@ -1100,7 +1100,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1100 | } | 1100 | } |
1101 | } | 1101 | } |
1102 | 1102 | ||
1103 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 1103 | FrameTime = startupConfig.GetFloat( "FrameTime", FrameTime); |
1104 | StatisticsFPSfactor = startupConfig.GetFloat( "StatisticsFPSfactor", StatisticsFPSfactor); | ||
1104 | 1105 | ||
1105 | m_update_backup = startupConfig.GetInt("UpdateStorageEveryNFrames", m_update_backup); | 1106 | m_update_backup = startupConfig.GetInt("UpdateStorageEveryNFrames", m_update_backup); |
1106 | m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 1107 | m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); |
@@ -1729,7 +1730,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1729 | if (Frame % m_update_physics == 0) | 1730 | if (Frame % m_update_physics == 0) |
1730 | { | 1731 | { |
1731 | if (PhysicsEnabled) | 1732 | if (PhysicsEnabled) |
1732 | physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); | 1733 | physicsFPS = m_sceneGraph.UpdatePhysics(FrameTime); |
1733 | 1734 | ||
1734 | if (SynchronizeScene != null) | 1735 | if (SynchronizeScene != null) |
1735 | SynchronizeScene(this); | 1736 | SynchronizeScene(this); |
@@ -1861,7 +1862,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1861 | 1862 | ||
1862 | // estimate sleep time | 1863 | // estimate sleep time |
1863 | tmpMS2 = tmpMS - framestart; | 1864 | tmpMS2 = tmpMS - framestart; |
1864 | tmpMS2 = (double)MinFrameTime * 1000.0D - tmpMS2; | 1865 | tmpMS2 = (double)FrameTime * 1000.0D - tmpMS2; |
1865 | 1866 | ||
1866 | m_firstHeartbeat = false; | 1867 | m_firstHeartbeat = false; |
1867 | 1868 | ||
@@ -1882,12 +1883,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1882 | // Optionally warn if a frame takes double the amount of time that it should. | 1883 | // Optionally warn if a frame takes double the amount of time that it should. |
1883 | if (DebugUpdates | 1884 | if (DebugUpdates |
1884 | && Util.EnvironmentTickCountSubtract( | 1885 | && Util.EnvironmentTickCountSubtract( |
1885 | m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) | 1886 | m_lastFrameTick, previousFrameTick) > (int)(FrameTime * 1000 * 2)) |
1886 | 1887 | ||
1887 | m_log.WarnFormat( | 1888 | m_log.WarnFormat( |
1888 | "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", | 1889 | "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", |
1889 | Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), | 1890 | Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), |
1890 | MinFrameTime * 1000, | 1891 | FrameTime * 1000, |
1891 | 1892 | ||
1892 | RegionInfo.RegionName); | 1893 | RegionInfo.RegionName); |
1893 | } | 1894 | } |