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My fork of OpenSim for IG and DG, called SledjChisl.
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path:
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/
OpenSim
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Region
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Framework
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Scenes
/
Scene.cs
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Commit message (
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Author
Age
Files
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Remove some debug code that had snuck in
Melanie
2011-12-01
1
-8
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+8
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Implement llTransferLindenDollars
Melanie
2011-12-01
1
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+10
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Melanie
2011-11-28
1
-4
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-11-28
1
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+2
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Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...
Justin Clark-Casey (justincc)
2011-11-24
1
-4
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+2
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Melanie
2011-11-19
1
-7
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+5
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Merge branch 'master' into bigmerge
Melanie
2011-11-19
1
-7
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+5
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Don't register a region twice on both official registration and maptile regen...
Justin Clark-Casey (justincc)
2011-11-19
1
-7
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+5
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Melanie
2011-11-17
1
-41
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+8
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Merge branch 'master' into bigmerge
Melanie
2011-11-17
1
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+8
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In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
2011-11-15
1
-2
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+3
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Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
2011-11-15
1
-1
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+3
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Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2011-11-15
1
-36
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+2
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remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
1
-2
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+0
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Force a sim exit when hearbeat isn't restarting successfully
Melanie
2011-11-17
1
-0
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+4
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Merge branch 'master' into bigmerge
Melanie
2011-11-14
1
-0
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+10
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Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-0
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+10
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Merge branch 'master' into bigmerge
Melanie
2011-11-06
1
-6
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+2
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Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
1
-19
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+13
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Merge branch 'master' into bigmerge
Melanie
2011-11-06
1
-1
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+5
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HUD attachments: Removes some more messages sent to wrong clients.
Snoopy Pfeffer
2011-11-06
1
-1
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+10
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Fix up with core changes
Melanie
2011-11-05
1
-1
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
1
-3
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+0
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Remove enableprejump config option and associated code as this is now
Melanie
2011-11-05
1
-3
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-11-04
1
-39
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+31
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
1
-4
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+4
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
1
-42
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+34
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Port the Avination offline messaging system to Core
Melanie
2011-11-02
1
-1
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+1
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Merge branch 'master' into bigmerge
Melanie
2011-11-02
1
-5
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+0
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Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
2011-11-01
1
-5
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-11-01
1
-37
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+0
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Removed see_into_this_sim_from_neighbor configuration option.
Dan Lake
2011-11-01
1
-10
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+0
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Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
2011-10-31
1
-27
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-10-31
1
-27
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+25
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Fix line endings
Dan Lake
2011-10-30
1
-23
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+23
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Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
2011-10-30
1
-29
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+27
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Merge branch 'master' into bigmerge
Melanie
2011-10-30
1
-6
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+0
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Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
2011-10-29
1
-6
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-10-27
1
-29
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+31
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Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
1
-29
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+31
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Merge branch 'master' into bigmerge
Melanie
2011-10-26
1
-1
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+1
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Merge commit 'e28e2d24c714c3fba1cba60097986a1c1c28c6c0' into bigmerge
Melanie
2011-10-25
1
-1
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+3
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Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
2011-10-24
1
-1
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+3
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Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge
Melanie
2011-10-25
1
-2
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+8
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Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
2011-10-20
1
-2
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+8
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Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge
Melanie
2011-10-25
1
-12
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+4
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Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
2011-10-20
1
-12
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+4
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Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge
Melanie
2011-10-25
1
-0
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+40
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Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2011-10-19
1
-0
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+40
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Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge
Melanie
2011-10-25
1
-3
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+3
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