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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
* fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
* fix object crossings to other scene on same instanceUbitUmarov2015-09-261-0/+2
* don't mess ray direction..UbitUmarov2015-09-241-74/+78
* add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2015-09-241-61/+101
* add missing sit checkUbitUmarov2015-09-211-1/+2
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-5/+3
* try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov2015-09-141-1/+4
* a mess with Modules and ModuleUbitUmarov2015-09-081-43/+3
* fix some compileUbitUmarov2015-09-081-1/+1
* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-081-11/+12
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| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-11/+12
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| | * Clean up viewer-based access control specifications.Diva Canto2015-09-061-3/+7
| | * Deleted OpenSim.Framework.Communications. Moved its two remaining files to Op...Diva Canto2015-09-041-1/+0
| | * First commit where physics work as region module.Diva Canto2015-08-311-4/+3
| | * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
| | * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
| | * Moved instantiation of SceneCommunicationService object to inside the scene c...Diva Canto2015-08-301-2/+1
* | | add script events per sec stat, using the time report code, but ignoring the...UbitUmarov2015-09-081-0/+1
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* | fix odd drawdistance control initializationUbitUmarov2015-09-061-12/+6
* | use GetTimeStampMS to increase heartbeat and stats timing resolution. some re...UbitUmarov2015-09-041-53/+70
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-481/+65
* | bad merge?UbitUmarov2015-09-011-79/+809
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| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-311-2/+2
| * fix NeighborRegions codeUbitUmarov2015-08-291-49/+16
| * take taints check terrain out of Onframe event and add a new event for it. S...UbitUmarov2015-08-271-6/+23
| * remove a 256m checkUbitUmarov2015-08-211-4/+13
| * add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-191-2/+4
| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-5/+28
| * varregion: refactor use of 'double heightmap[,]' into references to new class...Robert Adams2015-03-271-2/+2
| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-301/+24
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-3/+12
| * refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
| * try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-1/+7
| * change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-3/+3
| * coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-241-1/+1
| * add stack trace debug messageUbitUmarov2014-09-241-0/+2
| * same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
| * replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
| * If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-231-0/+6
| * Merge branch 'ubitworkmaster'Melanie Thielker2014-09-221-0/+5
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| | * update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-221-0/+5
| * | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-221-0/+2
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| * When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker2014-09-131-0/+12
| * Fix a nullref that can hit Vivox voiceMelanie Thielker2014-09-101-2/+8
| * set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov2014-09-091-1/+1
| * limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-081-0/+9
| * some cleanup ( well or not )UbitUmarov2014-08-221-3/+8
| * moved hacks to scene presence completemovement, possible only neededUbitUmarov2014-08-181-10/+0
| * missing file for previus commitUbitUmarov2014-08-181-0/+10