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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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Scene.cs
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Author
Age
Files
Lines
*
Fixed line endings from previous commit
Dan Lake
2011-10-06
1
-2
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+2
*
Refactored "known child region" in ScenePresence. There were 4 different
Dan Lake
2011-10-06
1
-13
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+6
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Instead of adding stat agentMS in all kinds of places, calculate it instead i...
Justin Clark-Casey (justincc)
2011-10-06
1
-1
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+12
*
Make reported sim fps more accurate, in line with frame time ms
Justin Clark-Casey (justincc)
2011-10-05
1
-8
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+18
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2011-10-03
1
-45
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+42
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*
Remove vestigal RegionStatus.SlaveScene.
Justin Clark-Casey (justincc)
2011-10-03
1
-45
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+42
*
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Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
1
-1
/
+1
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/
*
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
1
-3
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+3
*
Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
2011-09-21
1
-0
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+67
*
Correctly create a freshly created estate owner's default items and avatar en...
Justin Clark-Casey (justincc)
2011-09-16
1
-82
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+0
*
Write code to create minimum necessary body parts/clothing and avatar entries...
Justin Clark-Casey (justincc)
2011-09-15
1
-0
/
+1
*
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
2011-09-13
1
-8
/
+10
*
In an object return message, send a null-terminated empty string in binary bu...
Justin Clark-Casey (justincc)
2011-09-13
1
-1
/
+3
*
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...
Justin Clark-Casey (justincc)
2011-09-12
1
-1
/
+1
*
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
1
-1
/
+36
*
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
1
-36
/
+36
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-10
/
+4
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-44
/
+38
*
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-2
/
+2
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
1
-2
/
+0
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-2
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+2
*
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-14
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+28
*
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-4
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+5
*
Added console command "delete object outside" to delete all objects outside r...
Snoopy Pfeffer
2011-08-15
1
-2
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+37
*
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
1
-8
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+7
*
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
1
-2
/
+2
*
When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
/
+8
*
Pass the first name and last name from the agent circuit data to the authoriz...
Justin Clark-Casey (justincc)
2011-07-23
1
-2
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+3
*
Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
1
-11
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+11
*
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
1
-2
/
+2
*
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
1
-4
/
+8
*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-2
/
+3
*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+1
*
fix build break I just introduced
Justin Clark-Casey (justincc)
2011-07-01
1
-2
/
+1
*
Add an async inventory details sender to respond to FetchInventory packets.
Justin Clark-Casey (justincc)
2011-07-01
1
-2
/
+3
*
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2011-06-29
1
-1
/
+3
*
Fixed "Unknown User" listed as creator/owner on prims created with the Build ...
Diva Canto
2011-06-08
1
-0
/
+4
*
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...
Diva Canto
2011-06-08
1
-0
/
+1
*
This makes the display names work better for foreigners
Diva Canto
2011-06-07
1
-0
/
+26
*
HG Landmarks now working.
Diva Canto
2011-06-03
1
-22
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+1
*
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...
Diva Canto
2011-06-03
1
-2
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+2
*
Adding an event to signal that logins are enabled
BlueWall
2011-05-28
1
-0
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+3
*
Add option to disable logins
BlueWall
2011-05-28
1
-1
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+17
*
Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
2011-05-24
1
-0
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+9
*
Add an event for an orderly region shutdown that fires once per region before
Melanie
2011-05-24
1
-0
/
+2
*
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
2011-05-21
1
-3
/
+3
*
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...
Justin Clark-Casey (justincc)
2011-05-20
1
-2
/
+13
*
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
Justin Clark-Casey (justincc)
2011-05-20
1
-0
/
+10
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