Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Merge branch 'master' into careminster-presence-refactor | root | 2011-07-05 | 1 | -4/+4 |
|\ | |||||
| * | fix build break I just introduced | Justin Clark-Casey (justincc) | 2011-07-01 | 1 | -2/+1 |
| | | |||||
| * | Add an async inventory details sender to respond to FetchInventory packets. | Justin Clark-Casey (justincc) | 2011-07-01 | 1 | -2/+3 |
| | | | | | | | | | | | | | | If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests. Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling. This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads. Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately. | ||||
* | | Merge branch 'master' into careminster-presence-refactor | root | 2011-06-30 | 1 | -1/+3 |
|\ \ | |/ | |||||
| * | Hack around with the NPC module to get osNpcCreate() partially working again. | Justin Clark-Casey (justincc) | 2011-06-29 | 1 | -1/+3 |
| | | | | | | | | | | | | This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with! | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-06-09 | 1 | -25/+54 |
|\ \ | |/ | |||||
| * | Fixed "Unknown User" listed as creator/owner on prims created with the Build ↵ | Diva Canto | 2011-06-08 | 1 | -0/+4 |
| | | | | | | | | button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names. | ||||
| * | Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so ↵ | Diva Canto | 2011-06-08 | 1 | -0/+1 |
| | | | | | | | | that they know when the scene's objects have been loaded from the DB. | ||||
| * | This makes the display names work better for foreigners | Diva Canto | 2011-06-07 | 1 | -0/+26 |
| | | |||||
| * | HG Landmarks now working. | Diva Canto | 2011-06-03 | 1 | -22/+1 |
| | | |||||
| * | Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ↵ | Diva Canto | 2011-06-03 | 1 | -2/+2 |
| | | | | | | | | supporting HG landmarks. | ||||
| * | Adding an event to signal that logins are enabled | BlueWall | 2011-05-28 | 1 | -0/+3 |
| | | | | | | | | Added an event to signal the eabling of logins and added an alert to send to a configured service. | ||||
| * | Add option to disable logins | BlueWall | 2011-05-28 | 1 | -1/+17 |
| | | | | | | | | This just covers script loading for now. More to come. | ||||
| * | Allow disabling the legacy backup mechanism to avoid the object clone if | Melanie | 2011-05-24 | 1 | -0/+9 |
| | | | | | | | | backup is not used. | ||||
| * | Add an event for an orderly region shutdown that fires once per region before | Melanie | 2011-05-24 | 1 | -0/+2 |
| | | | | | | | | the SceneGraph is torn down. | ||||
* | | Allow disabling the legacy backup mechanism to avoid the object clone if | Melanie | 2011-05-24 | 1 | -0/+9 |
| | | | | | | | | backup is not used. | ||||
* | | Add an event for an orderly region shutdown that fires once per region before | Melanie | 2011-05-24 | 1 | -0/+2 |
| | | | | | | | | the SceneGraph is torn down. | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-05-22 | 1 | -5/+27 |
|\ \ | |/ | |||||
| * | refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -3/+3 |
| | | | | | | | | copy/pasting code with small differences | ||||
| * | implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵ | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -2/+13 |
| | | | | | | | | GetSOP method | ||||
| * | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -0/+10 |
| | | |||||
| * | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -1/+2 |
| | | |||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-05-20 | 1 | -1/+1 |
|\ \ | |/ | |||||
| * | correct small mistake in "delete object name <name>" usage summary | Justin Clark-Casey (justincc) | 2011-05-18 | 1 | -1/+1 |
| | | |||||
| * | Add commands to delete objects by name, UUID, creator or owner | Melanie | 2011-05-09 | 1 | -0/+67 |
| | | |||||
* | | Add commands to delete objects by name, UUID, creator or owner | Melanie | 2011-05-09 | 1 | -0/+67 |
| | | |||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-05-08 | 1 | -0/+2 |
|\ \ | |/ | |||||
| * | Bug fix: iars under Library weren't being loaded. | Diva Canto | 2011-05-06 | 1 | -0/+2 |
| | | |||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-05-05 | 1 | -4/+4 |
|\ \ | |/ | |||||
| * | Broke down Caps.cs into a generic Caps object that simply ↵ | Diva Canto | 2011-05-01 | 1 | -4/+4 |
| | | | | | | | | | | | | | | registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work. | ||||
| * | When coming in from a legacy region without fatpacks, start scripts the | Melanie | 2011-04-30 | 1 | -0/+16 |
| | | | | | | | | usual way | ||||
* | | When coming in from a legacy region without fatpacks, start scripts the | Melanie | 2011-04-30 | 1 | -0/+16 |
| | | | | | | | | usual way | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-04-30 | 1 | -15/+11 |
|\ \ | |/ | |||||
| * | Delaying starting the scripts on TPs and crossings until the agent is root. | Diva Canto | 2011-04-29 | 1 | -14/+8 |
| | | |||||
| * | Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵ | Diva Canto | 2011-04-28 | 1 | -1/+3 |
| | | | | | | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. | ||||
| * | Implement agent limits | Melanie | 2011-04-21 | 1 | -0/+20 |
| | | |||||
* | | Add fix a minor bug | Melanie | 2011-04-21 | 1 | -1/+1 |
| | | |||||
* | | Honor agent limit for region crossings and teleports | Melanie | 2011-04-21 | 1 | -0/+11 |
| | | |||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-04-17 | 1 | -1/+18 |
|\ \ | |/ | |||||
| * | Adjust the quanterions used in the rez coalsced object tests to get sensible ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -0/+4 |
| | | | | | | | | | | | | bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence. | ||||
| * | Add coalesced scene objects class and serializer. This is currently only ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -1/+14 |
| | | | | | | | | | | | | | | | | | | used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly. | ||||
* | | Add support for the new display name related functions in LSL. This does not | Melanie | 2011-04-08 | 1 | -6/+6 |
| | | | | | | | | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name. | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-04-06 | 1 | -15/+4 |
|\ \ | |/ | |||||
| * | Change some text to make the autoreturn mechanism more obvious, and align ↵ | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -1/+4 |
| | | | | | | | | with the fact that it's one word rather than two. | ||||
| * | remove now unused individual LandData prim counts. | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -14/+0 |
| | | | | | | | | | | However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place. | ||||
| * | Implement taking of coalesced objects. | Melanie | 2011-04-03 | 1 | -0/+9 |
| | | | | | | | | | | | | | | WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not. | ||||
| * | Remove unused Datastore parameter from RegionInfo (legacy from early 2008) | Justin Clark-Casey (justincc) | 2011-03-31 | 1 | -1/+0 |
| | | |||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2011-03-27 | 1 | -4/+16 |
|\ \ | |/ | |||||
| * | Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -3/+15 |
| | | | | | | | | | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario. | ||||
| * | On initial setup, include estate and regions names in questions to make it ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -1/+1 |
| | | | | | | | | clearer what they relate to. |