Commit message (Collapse) | Author | Age | Files | Lines | |
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* | coment some debug messages | UbitUmarov | 2016-08-23 | 1 | -1/+1 |
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* | remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵ | UbitUmarov | 2016-08-21 | 1 | -2/+1 |
| | | | | scene.PacketHandlers) where it belongs | ||||
* | on object delete send a direct kill and a delayed one via updates queue, ↵ | UbitUmarov | 2016-08-19 | 1 | -7/+0 |
| | | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands | ||||
* | fix misspelled message mantis: 7996 | UbitUmarov | 2016-08-16 | 1 | -1/+1 |
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* | partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵ | UbitUmarov | 2016-08-12 | 1 | -9/+3 |
| | | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990. | ||||
* | more changes relative to incorrect use of activegroupid | UbitUmarov | 2016-08-05 | 1 | -14/+0 |
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* | remove more code related to Mega regions | UbitUmarov | 2016-07-28 | 1 | -2/+0 |
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* | remove references to RegionCombinerModule | UbitUmarov | 2016-07-28 | 1 | -12/+2 |
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* | be nicer to PIs (actually linux) | UbitUmarov | 2016-07-12 | 1 | -0/+5 |
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* | don't break child agents start position | UbitUmarov | 2016-07-12 | 1 | -10/+12 |
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* | work around missing information on child creation, hidding its effects with ↵ | UbitUmarov | 2016-07-12 | 1 | -1/+2 |
| | | | | reduced view range in culling option is on | ||||
* | add test option ObjectsCullingByDistance. In future, if true, it may | UbitUmarov | 2016-07-06 | 1 | -12/+11 |
| | | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!! | ||||
* | New config var: DisableObjectTransfer. If set to True, objects never cross; ↵ | Diva Canto | 2016-07-03 | 1 | -0/+7 |
| | | | | instead they stay in the region, possibly placed outside its borders. | ||||
* | try to place avatars on a nicer location, when they arrive into a banned parcel | UbitUmarov | 2016-07-03 | 1 | -4/+9 |
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* | Mantis #7935: regression on transferring attachments over the HG | Diva Canto | 2016-06-22 | 1 | -45/+1 |
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* | Guard against occurring null ref. | Diva Canto | 2016-06-18 | 1 | -1/+1 |
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* | Mantis #7858. This is s shot in the dark, because I cannot reproduce the ↵ | Diva Canto | 2016-06-11 | 1 | -2/+0 |
| | | | | problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene. | ||||
* | Fixed discrepancy between code and ini symbols. | Jeff Kelley | 2016-05-23 | 1 | -1/+1 |
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* | Apply user specified default perms across the board, to items uploaded as ↵ | Melanie Thielker | 2016-04-29 | 1 | -0/+12 |
| | | | | | | | | well as items created and to rezzed prims in world. This effectively removes the concept of "default permissions" from OpenSim because all known modern viewers set the permissions flags on login. Ancient abandoned viewers will now default to the SL defaults. | ||||
* | Remove unused parameter ShouldUseFireAndForgetForCollisions. It was | Robert Adams | 2016-03-06 | 1 | -15/+0 |
| | | | | used a while ago for testing but the execution code was removed. | ||||
* | make sure MaxRegionsViewDistance is lower than MaxDrawDistance | UbitUmarov | 2016-01-26 | 1 | -0/+3 |
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* | add option MaxRegionsViewDistance to control the maximum range to tell ↵ | UbitUmarov | 2016-01-26 | 1 | -0/+7 |
| | | | | viewer to connect to Neighbour regions, since that is diferent from view range | ||||
* | fix avatar movetotarget that got broken with changes on significant ↵ | UbitUmarov | 2015-12-23 | 1 | -2/+3 |
| | | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing | ||||
* | do not change a attachment phatom state on crossings | UbitUmarov | 2015-12-19 | 1 | -3/+3 |
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* | establish a minimun for ReprioritizationDistance | UbitUmarov | 2015-12-19 | 1 | -8/+14 |
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* | a few more changes on parcels location finding | UbitUmarov | 2015-12-15 | 1 | -45/+44 |
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* | remove replaced code | UbitUmarov | 2015-12-15 | 1 | -36/+0 |
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* | replace GetNearestPoint... funtions | UbitUmarov | 2015-12-15 | 1 | -18/+46 |
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* | rename a parameter | UbitUmarov | 2015-12-14 | 1 | -2/+2 |
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* | bug fix | UbitUmarov | 2015-12-14 | 1 | -2/+2 |
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* | calculate land startpoint, endpoint and center estimate when it is updated, ↵ | UbitUmarov | 2015-12-14 | 1 | -44/+3 |
| | | | | it not every time they are needed | ||||
* | several changes to telehubs, LandPoint and land access | UbitUmarov | 2015-12-13 | 1 | -1/+1 |
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* | fix: do tell and log denied access to estate | UbitUmarov | 2015-12-13 | 1 | -19/+19 |
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* | fix: if no groups module, deny access | UbitUmarov | 2015-12-13 | 1 | -2/+2 |
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* | several changes to region and land access control - this may be a bit broken now | UbitUmarov | 2015-12-13 | 1 | -198/+192 |
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* | remove some SOG references on delete to help GC | UbitUmarov | 2015-12-10 | 1 | -1/+6 |
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* | DeregisterRegion from grid earlier on close | UbitUmarov | 2015-11-27 | 1 | -4/+4 |
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* | change Backup on scene close to Forced, and not dependent on last change time. | UbitUmarov | 2015-11-27 | 1 | -1/+1 |
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* | remove thread Heartbeat from watchdog | UbitUmarov | 2015-11-27 | 1 | -5/+7 |
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* | Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵ | Melanie Thielker | 2015-11-26 | 1 | -0/+9 |
| | | | | | | prior functionality. Avination code wasn't designed for deep building. | ||||
* | start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵ | UbitUmarov | 2015-11-17 | 1 | -1/+8 |
| | | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change) | ||||
* | remove unused parameter | UbitUmarov | 2015-11-17 | 1 | -1/+1 |
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* | bug fix: StateSource of a SOG that is not a attachment is ↵ | UbitUmarov | 2015-11-17 | 1 | -1/+3 |
| | | | | StateSource.PrimCrossing | ||||
* | Add some values to the SimulatorFeatures cap's OpenSimExtras section: | Melanie Thielker | 2015-11-12 | 1 | -0/+29 |
| | | | | | | | | SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11. | ||||
* | Move a call to RequestModuleInterface to a new scene callback function | Melanie Thielker | 2015-11-12 | 1 | -1/+9 |
| | | | | because the current implementation would have always returned null | ||||
* | replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵ | UbitUmarov | 2015-11-09 | 1 | -26/+33 |
| | | | | simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. | ||||
* | rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵ | UbitUmarov | 2015-11-08 | 1 | -13/+14 |
| | | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) | ||||
* | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 1 | -2/+2 |
| | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | ||||
* | recover scripts execution time stat i lost on previus changes. Behing ↵ | UbitUmarov | 2015-10-21 | 1 | -4/+7 |
| | | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. | ||||
* | change GetNewRezLocation physics ray results processing | UbitUmarov | 2015-10-01 | 1 | -21/+38 |
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