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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Fix up with core changesMelanie2011-11-051-1/+0
* Merge branch 'master' into bigmergeMelanie2011-11-051-3/+0
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| * Remove enableprejump config option and associated code as this is nowMelanie2011-11-051-3/+0
* | Merge branch 'master' into bigmergeMelanie2011-11-041-39/+31
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| * Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-4/+4
| * Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-42/+34
| * Port the Avination offline messaging system to CoreMelanie2011-11-021-1/+1
* | Merge branch 'master' into bigmergeMelanie2011-11-021-5/+0
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| * Removed redundant SceneContents property from Scene. It's the same as SceneGr...Dan Lake2011-11-011-5/+0
* | Merge branch 'master' into bigmergeMelanie2011-11-011-37/+0
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| * Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2011-11-011-10/+0
| * Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...Dan Lake2011-10-311-27/+0
* | Merge branch 'master' into bigmergeMelanie2011-10-311-27/+25
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| * Fix line endingsDan Lake2011-10-301-23/+23
| * Experimental reorder of Heartbeat loop now simulates physics and sends update...Dan Lake2011-10-301-29/+27
* | Merge branch 'master' into bigmergeMelanie2011-10-301-6/+0
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| * Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)2011-10-291-6/+0
* | Merge branch 'master' into bigmergeMelanie2011-10-271-29/+31
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| * Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-29/+31
* | Merge branch 'master' into bigmergeMelanie2011-10-261-1/+1
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* | Merge commit 'e28e2d24c714c3fba1cba60097986a1c1c28c6c0' into bigmergeMelanie2011-10-251-1/+3
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| * Add new EventQueueTests with basic test to check that adding a client registe...Justin Clark-Casey (justincc)2011-10-241-1/+3
* | Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmergeMelanie2011-10-251-2/+8
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| * Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)2011-10-201-2/+8
* | Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmergeMelanie2011-10-251-12/+4
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| * Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...Justin Clark-Casey (justincc)2011-10-201-12/+4
* | Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmergeMelanie2011-10-251-0/+40
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| * Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake2011-10-191-0/+40
* | Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmergeMelanie2011-10-251-3/+3
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| * Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-191-3/+3
* | Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmergeMelanie2011-10-251-4/+4
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| * improve method doc on Scene.OtherRegionUp()Justin Clark-Casey (justincc)2011-10-151-4/+4
* | Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmergeMelanie2011-10-251-3/+2
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| * move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...Justin Clark-Casey (justincc)2011-10-151-3/+2
* | MergeMelanie2011-10-251-2/+0
* | Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmergeMelanie2011-10-251-2/+10
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| * fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)2011-10-151-4/+9
* | Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmergeMelanie2011-10-251-2/+1
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| * factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-151-2/+1
* | Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmergeMelanie2011-10-251-19/+33
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| * Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)2011-10-131-19/+33
* | Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmergeMelanie2011-10-251-4/+4
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| * refactor: Put the frame update period when temporary objects are cleaned up i...Justin Clark-Casey (justincc)2011-10-131-4/+4
* | Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmergeMelanie2011-10-251-29/+1
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| * refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)2011-10-131-29/+1
* | Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmergeMelanie2011-10-251-3/+4
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| * Tie reported FPS correction factor into the minimum frame time rather than se...Justin Clark-Casey (justincc)2011-10-131-3/+4
* | Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmergeMelanie2011-10-251-1/+0
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| * remove some mono compiler warningsJustin Clark-Casey (justincc)2011-10-121-36/+0
* | Fake an AgentCircuitData if none is available rather than crashing outMelanie2011-10-241-2/+24