aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Remove unused parameter ShouldUseFireAndForgetForCollisions. It wasRobert Adams2016-03-061-15/+0
| | | | used a while ago for testing but the execution code was removed.
* make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov2016-01-261-0/+3
|
* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-261-0/+7
| | | | viewer to connect to Neighbour regions, since that is diferent from view range
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-231-2/+3
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* do not change a attachment phatom state on crossingsUbitUmarov2015-12-191-3/+3
|
* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-191-8/+14
|
* a few more changes on parcels location findingUbitUmarov2015-12-151-45/+44
|
* remove replaced codeUbitUmarov2015-12-151-36/+0
|
* replace GetNearestPoint... funtionsUbitUmarov2015-12-151-18/+46
|
* rename a parameterUbitUmarov2015-12-141-2/+2
|
* bug fixUbitUmarov2015-12-141-2/+2
|
* calculate land startpoint, endpoint and center estimate when it is updated, ↵UbitUmarov2015-12-141-44/+3
| | | | it not every time they are needed
* several changes to telehubs, LandPoint and land accessUbitUmarov2015-12-131-1/+1
|
* fix: do tell and log denied access to estateUbitUmarov2015-12-131-19/+19
|
* fix: if no groups module, deny accessUbitUmarov2015-12-131-2/+2
|
* several changes to region and land access control - this may be a bit broken nowUbitUmarov2015-12-131-198/+192
|
* remove some SOG references on delete to help GCUbitUmarov2015-12-101-1/+6
|
* DeregisterRegion from grid earlier on closeUbitUmarov2015-11-271-4/+4
|
* change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov2015-11-271-1/+1
|
* remove thread Heartbeat from watchdogUbitUmarov2015-11-271-5/+7
|
* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-261-0/+9
| | | | | | prior functionality. Avination code wasn't designed for deep building.
* start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵UbitUmarov2015-11-171-1/+8
| | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
* remove unused parameterUbitUmarov2015-11-171-1/+1
|
* bug fix: StateSource of a SOG that is not a attachment is ↵UbitUmarov2015-11-171-1/+3
| | | | StateSource.PrimCrossing
* Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker2015-11-121-0/+29
| | | | | | | | SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
* Move a call to RequestModuleInterface to a new scene callback functionMelanie Thielker2015-11-121-1/+9
| | | | because the current implementation would have always returned null
* replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵UbitUmarov2015-11-091-26/+33
| | | | simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
* rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov2015-11-081-13/+14
| | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
* Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2015-10-221-2/+2
| | | | starting simulation so it does start for all at same time. Currently only in use by ubOde
* recover scripts execution time stat i lost on previus changes. Behing ↵UbitUmarov2015-10-211-4/+7
| | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
* change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
|
* remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
|
* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
|
* fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
|
* fix object crossings to other scene on same instanceUbitUmarov2015-09-261-0/+2
|
* don't mess ray direction..UbitUmarov2015-09-241-74/+78
|
* add physics assistance on placement of a new object. This may help on ↵UbitUmarov2015-09-241-61/+101
| | | | mantis 7727, but may still need more work
* add missing sit checkUbitUmarov2015-09-211-1/+2
|
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-5/+3
|
* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-141-1/+4
| | | | but needs testing, specially the fail cases, that most likelly need more work
* a mess with Modules and ModuleUbitUmarov2015-09-081-43/+3
|
* fix some compileUbitUmarov2015-09-081-1/+1
|
* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-081-11/+12
|\
| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-11/+12
| |\ | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| | * Clean up viewer-based access control specifications.Diva Canto2015-09-061-3/+7
| | |
| | * Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-041-1/+0
| | | | | | | | | | | | OpenSim.Framework.
| | * First commit where physics work as region module.Diva Canto2015-08-311-4/+3
| | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
| | * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
| | |
| | * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
| | |
| | * Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto2015-08-301-2/+1
| | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.