Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove unused parameter ShouldUseFireAndForgetForCollisions. It was | Robert Adams | 2016-03-06 | 1 | -15/+0 |
| | | | | used a while ago for testing but the execution code was removed. | ||||
* | make sure MaxRegionsViewDistance is lower than MaxDrawDistance | UbitUmarov | 2016-01-26 | 1 | -0/+3 |
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* | add option MaxRegionsViewDistance to control the maximum range to tell ↵ | UbitUmarov | 2016-01-26 | 1 | -0/+7 |
| | | | | viewer to connect to Neighbour regions, since that is diferent from view range | ||||
* | fix avatar movetotarget that got broken with changes on significant ↵ | UbitUmarov | 2015-12-23 | 1 | -2/+3 |
| | | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing | ||||
* | do not change a attachment phatom state on crossings | UbitUmarov | 2015-12-19 | 1 | -3/+3 |
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* | establish a minimun for ReprioritizationDistance | UbitUmarov | 2015-12-19 | 1 | -8/+14 |
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* | a few more changes on parcels location finding | UbitUmarov | 2015-12-15 | 1 | -45/+44 |
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* | remove replaced code | UbitUmarov | 2015-12-15 | 1 | -36/+0 |
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* | replace GetNearestPoint... funtions | UbitUmarov | 2015-12-15 | 1 | -18/+46 |
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* | rename a parameter | UbitUmarov | 2015-12-14 | 1 | -2/+2 |
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* | bug fix | UbitUmarov | 2015-12-14 | 1 | -2/+2 |
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* | calculate land startpoint, endpoint and center estimate when it is updated, ↵ | UbitUmarov | 2015-12-14 | 1 | -44/+3 |
| | | | | it not every time they are needed | ||||
* | several changes to telehubs, LandPoint and land access | UbitUmarov | 2015-12-13 | 1 | -1/+1 |
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* | fix: do tell and log denied access to estate | UbitUmarov | 2015-12-13 | 1 | -19/+19 |
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* | fix: if no groups module, deny access | UbitUmarov | 2015-12-13 | 1 | -2/+2 |
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* | several changes to region and land access control - this may be a bit broken now | UbitUmarov | 2015-12-13 | 1 | -198/+192 |
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* | remove some SOG references on delete to help GC | UbitUmarov | 2015-12-10 | 1 | -1/+6 |
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* | DeregisterRegion from grid earlier on close | UbitUmarov | 2015-11-27 | 1 | -4/+4 |
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* | change Backup on scene close to Forced, and not dependent on last change time. | UbitUmarov | 2015-11-27 | 1 | -1/+1 |
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* | remove thread Heartbeat from watchdog | UbitUmarov | 2015-11-27 | 1 | -5/+7 |
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* | Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵ | Melanie Thielker | 2015-11-26 | 1 | -0/+9 |
| | | | | | | prior functionality. Avination code wasn't designed for deep building. | ||||
* | start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵ | UbitUmarov | 2015-11-17 | 1 | -1/+8 |
| | | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change) | ||||
* | remove unused parameter | UbitUmarov | 2015-11-17 | 1 | -1/+1 |
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* | bug fix: StateSource of a SOG that is not a attachment is ↵ | UbitUmarov | 2015-11-17 | 1 | -1/+3 |
| | | | | StateSource.PrimCrossing | ||||
* | Add some values to the SimulatorFeatures cap's OpenSimExtras section: | Melanie Thielker | 2015-11-12 | 1 | -0/+29 |
| | | | | | | | | SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11. | ||||
* | Move a call to RequestModuleInterface to a new scene callback function | Melanie Thielker | 2015-11-12 | 1 | -1/+9 |
| | | | | because the current implementation would have always returned null | ||||
* | replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵ | UbitUmarov | 2015-11-09 | 1 | -26/+33 |
| | | | | simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. | ||||
* | rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵ | UbitUmarov | 2015-11-08 | 1 | -13/+14 |
| | | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) | ||||
* | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 1 | -2/+2 |
| | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | ||||
* | recover scripts execution time stat i lost on previus changes. Behing ↵ | UbitUmarov | 2015-10-21 | 1 | -4/+7 |
| | | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. | ||||
* | change GetNewRezLocation physics ray results processing | UbitUmarov | 2015-10-01 | 1 | -21/+38 |
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* | remove a auxiliar vector no longer needed | UbitUmarov | 2015-09-28 | 1 | -7/+5 |
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* | recover a lost position check for mega regions | UbitUmarov | 2015-09-28 | 1 | -6/+7 |
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* | fix object rez on terrain, i broke adding physics assistance | UbitUmarov | 2015-09-26 | 1 | -11/+19 |
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* | fix object crossings to other scene on same instance | UbitUmarov | 2015-09-26 | 1 | -0/+2 |
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* | don't mess ray direction.. | UbitUmarov | 2015-09-24 | 1 | -74/+78 |
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* | add physics assistance on placement of a new object. This may help on ↵ | UbitUmarov | 2015-09-24 | 1 | -61/+101 |
| | | | | mantis 7727, but may still need more work | ||||
* | add missing sit check | UbitUmarov | 2015-09-21 | 1 | -1/+2 |
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* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. | Kevin Cozens | 2015-09-21 | 1 | -5/+3 |
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* | try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵ | UbitUmarov | 2015-09-14 | 1 | -1/+4 |
| | | | | but needs testing, specially the fail cases, that most likelly need more work | ||||
* | a mess with Modules and Module | UbitUmarov | 2015-09-08 | 1 | -43/+3 |
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* | fix some compile | UbitUmarov | 2015-09-08 | 1 | -1/+1 |
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* | Merge branch 'mbworknew1' into ubitworkvarnew | UbitUmarov | 2015-09-08 | 1 | -11/+12 |
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| * | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 1 | -11/+12 |
| |\ | | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | ||||
| | * | Clean up viewer-based access control specifications. | Diva Canto | 2015-09-06 | 1 | -3/+7 |
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| | * | Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵ | Diva Canto | 2015-09-04 | 1 | -1/+0 |
| | | | | | | | | | | | | OpenSim.Framework. | ||||
| | * | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 1 | -4/+3 |
| | | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | ||||
| | * | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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| | * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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| | * | Moved instantiation of SceneCommunicationService object to inside the scene ↵ | Diva Canto | 2015-08-30 | 1 | -2/+1 |
| | | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. |