Commit message (Collapse) | Author | Age | Files | Lines | |
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* | refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -3/+3 |
| | | | | copy/pasting code with small differences | ||||
* | implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵ | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -2/+13 |
| | | | | GetSOP method | ||||
* | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -0/+10 |
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* | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -1/+2 |
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* | correct small mistake in "delete object name <name>" usage summary | Justin Clark-Casey (justincc) | 2011-05-18 | 1 | -1/+1 |
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* | Add commands to delete objects by name, UUID, creator or owner | Melanie | 2011-05-09 | 1 | -0/+67 |
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* | Bug fix: iars under Library weren't being loaded. | Diva Canto | 2011-05-06 | 1 | -0/+2 |
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* | Broke down Caps.cs into a generic Caps object that simply ↵ | Diva Canto | 2011-05-01 | 1 | -4/+4 |
| | | | | | | | registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work. | ||||
* | When coming in from a legacy region without fatpacks, start scripts the | Melanie | 2011-04-30 | 1 | -0/+16 |
| | | | | usual way | ||||
* | Delaying starting the scripts on TPs and crossings until the agent is root. | Diva Canto | 2011-04-29 | 1 | -14/+8 |
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* | Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵ | Diva Canto | 2011-04-28 | 1 | -1/+3 |
| | | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. | ||||
* | Implement agent limits | Melanie | 2011-04-21 | 1 | -0/+20 |
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* | Adjust the quanterions used in the rez coalsced object tests to get sensible ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -0/+4 |
| | | | | | | bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence. | ||||
* | Add coalesced scene objects class and serializer. This is currently only ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -1/+14 |
| | | | | | | | | | used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly. | ||||
* | Change some text to make the autoreturn mechanism more obvious, and align ↵ | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -1/+4 |
| | | | | with the fact that it's one word rather than two. | ||||
* | remove now unused individual LandData prim counts. | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -14/+0 |
| | | | | | However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place. | ||||
* | Implement taking of coalesced objects. | Melanie | 2011-04-03 | 1 | -0/+9 |
| | | | | | | | WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not. | ||||
* | Remove unused Datastore parameter from RegionInfo (legacy from early 2008) | Justin Clark-Casey (justincc) | 2011-03-31 | 1 | -1/+0 |
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* | Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -3/+15 |
| | | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario. | ||||
* | On initial setup, include estate and regions names in questions to make it ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -1/+1 |
| | | | | clearer what they relate to. | ||||
* | change some log messages from info to debug | Justin Clark-Casey (justincc) | 2011-02-25 | 1 | -1/+1 |
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* | Parameterizes the view distance used to compute and manage | Mic Bowman | 2011-02-22 | 1 | -0/+9 |
| | | | | | | | | | | | | | | child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly. | ||||
* | Put some CapabilitiesModule null checks in Scene | Justin Clark-Casey (justincc) | 2011-02-18 | 1 | -4/+11 |
| | | | | Stop tests setting up a capabilities module by default | ||||
* | Add very basic test which invokes the scene update loop once and checks the ↵ | Justin Clark-Casey (justincc) | 2011-02-18 | 1 | -154/+153 |
| | | | | | | frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence. | ||||
* | Add support for new naming syntax of linked regions to osTeleportAgent and ↵ | Marck | 2011-02-17 | 1 | -3/+3 |
| | | | | osTeleportOwner. | ||||
* | Change the QUERYACCESS method to eliminate spurious access denied messages | Melanie | 2011-02-16 | 1 | -1/+2 |
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* | Added emergency monitoring of UDP Outgoing packets thread. Just type ↵ | Diva Canto | 2011-02-08 | 1 | -0/+2 |
| | | | | "emergency-monitoring on/off" | ||||
* | Fix up QueryAccess to also check parcels | Melanie | 2011-01-28 | 1 | -1/+1 |
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* | Fix bumping into sim borders and check estate bans for walking crossings | Melanie | 2011-01-28 | 1 | -2/+4 |
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* | Make it work | Melanie | 2011-01-27 | 1 | -4/+6 |
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* | Add a TeleportFlags member to SP so we can tell how we got there. | Melanie | 2011-01-27 | 1 | -0/+4 |
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* | Remove the RestorePresences functions (which don't seem to be doing | Mic Bowman | 2011-01-26 | 1 | -67/+10 |
| | | | | | anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times). | ||||
* | HG bug fix. Must wait for client's UDP contact before getting scene presence. | Diva Canto | 2011-01-06 | 1 | -4/+11 |
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* | Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵ | Diva Canto | 2010-12-29 | 1 | -2/+2 |
| | | | | were not getting notified. | ||||
* | Put the coarse location updates back to 50 frames, otherwise the dots on the ↵ | Diva Canto | 2010-12-19 | 1 | -1/+1 |
| | | | | mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. | ||||
* | remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-12-17 | 1 | -4/+4 |
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* | Yet more things out of the main Update thread loop and into threadlets. This ↵ | Diva Canto | 2010-12-14 | 1 | -8/+7 |
| | | | | time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag. | ||||
* | Another attempt at moving heavy computation away from the Update loop. #LoginLag | Diva Canto | 2010-12-14 | 1 | -2/+6 |
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* | Commented out the UpdateLand call from the Update thread loop, because this ↵ | Diva Canto | 2010-12-14 | 1 | -6/+6 |
| | | | | may be causing the #LoginLag. Attachments taint the prim count. Twice. Each. | ||||
* | Plumb a code path for the entity transfer module to ask a destination scene | Melanie | 2010-12-09 | 1 | -0/+11 |
| | | | | whether or not an agent is allowed there as a root agent. | ||||
* | change doc. trivial commit to get panda to rebuild | Justin Clark-Casey (justincc) | 2010-12-08 | 1 | -1/+1 |
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* | Fixed some inconsistency with trailing /. Made debug messages consistent. ↵ | Diva Canto | 2010-12-05 | 1 | -3/+2 |
| | | | | Changed the stored region names of HG regions. Increased the size of regionName in DB. | ||||
* | Merge branch 'master-core' into mantis5110 | Jonathan Freedman | 2010-12-05 | 1 | -68/+16 |
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| * | Only force prim persistence before delete if the prim is the result of an ↵ | Justin Clark-Casey (justincc) | 2010-12-03 | 1 | -4/+7 |
| | | | | | | | | | | | | unpersisted delink This considerably improves delete performance for objects with large linksets | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2010-11-29 | 1 | -9/+6 |
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| | * | Trigger changed event with CHANGED_TELEPORT when teleporting to another region. | Marck | 2010-11-26 | 1 | -9/+6 |
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| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2010-11-25 | 1 | -55/+2 |
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| | * | Change all restarting to use the restart module. Remove hardcoded behavior | Melanie | 2010-11-25 | 1 | -55/+2 |
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| * | | WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵ | Diva Canto | 2010-11-25 | 1 | -0/+1 |
| |/ | | | | | | | capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. | ||||
* | | Merge branch 'master-core' into mantis5110 | Jonathan Freedman | 2010-11-21 | 1 | -33/+7 |
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