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* Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)2010-06-081-6/+36
| | | | | | | | | to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
* Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
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* * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+2
| | | | * Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
* Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | a group of prims.
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
* Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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* * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-211-50/+46
| | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* Fixes mantis #4622.Diva Canto2010-05-161-23/+14
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* Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-151-24/+71
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* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-2/+4
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-071-5/+16
| | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
* Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2010-05-051-3/+0
| | | | proper field in AgentCircuitData instead
* Stab a test failMelanie2010-05-051-1/+3
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* Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker2010-05-051-0/+1
| | | | carried along
* Add "reload estate" command to simsMelanie Thielker2010-05-041-0/+14
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* Allow reloading of estate settings into a running region. Move sun updateMelanie Thielker2010-05-041-0/+46
| | | | | helper into Scene, since that is less evil than exposing m_storageManager to the public.
* Make in-place sale send CHANGED_OWNER againMelanie2010-05-031-0/+3
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* Fix link security issueMelanie2010-04-301-4/+4
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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+1
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-6/+4
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* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-4/+4
| | | | AttachmentsModule
* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-121-0/+1
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-0/+13
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie2010-03-281-0/+2
| | | | used on first run and not only later.
* * Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman2010-03-261-2/+4
| | | | | * Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
* Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman2010-03-261-2/+2
| | | | and a misleading error message (in grid mode it tries to get a user, not create one)
* fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)2010-03-251-1/+1
| | | | can't prompt for estate owner in unit tests
* First stage of the new interactive region creation. This will allow creationMelanie2010-03-231-1/+114
| | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
* Remove the reading of estate_settings.xml and the associated processing ofMelanie2010-03-221-1/+1
| | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-2/+2
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-56/+25
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-171-20/+32
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-161-17/+0
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* refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-4/+4
| | | | AttachmentsModule
* refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-121-3/+3
| | | | AttachmentsModule
* refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-5/+8
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* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-8/+8
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* - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-091-1/+229
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Bug fix: store correct position information upon logout. Fixes mantis #4608Diva Canto2010-03-061-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-051-10/+16
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| * refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-8/+10
| | | | | | | | need to rationalize method names later
| * refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-2/+6
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* | * Cache packed throttle data to avoid repeated allocations in ↵John Hurliman2010-03-051-4/+1
|/ | | | | | CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-031-8/+32
| | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
* Fixes Region.Framework tests. Although these tests don't fail, they need to ↵Diva Canto2010-03-021-11/+4
| | | | be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-281-1/+5
| | | | this needs more testing, but everything is there.
* Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵John Hurliman2010-02-221-1/+1
|\ | | | | | | into presence-refactor
| * Merge branch 'master' into presence-refactorMelanie2010-02-221-1/+1
| |\ | | | | | | | | | This brings presence-refactor up to master again
| | * Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+2
|/ / | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it