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My fork of OpenSim for IG and DG, called SledjChisl.
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path:
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/
OpenSim
/
Region
/
Framework
/
Scenes
/
Scene.cs
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Merge branch 'avination' into careminster
Melanie
2013-02-07
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Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP
Melanie
2013-02-06
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Merge branch 'master' into careminster
Melanie
2013-02-06
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Remove long unused Scene.DumpAssetsToFile boolean.
Justin Clark-Casey (justincc)
2013-02-06
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Merge branch 'master' into careminster
Melanie
2013-02-06
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Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region....
Justin Clark-Casey (justincc)
2013-02-06
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Merge branch 'master' into careminster
Melanie
2013-01-31
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Whitespace fix and removing unneccessary parentheses
Melanie
2013-01-31
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Merge branch 'master' into careminster
Melanie
2013-01-31
1
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Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...
Jak Daniels
2013-01-30
1
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Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
2013-01-23
1
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Merge branch 'avination' into careminster
Melanie
2013-01-27
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Reinstate cleaning objects from parcel when avatars sit on them. Instead do it
Melanie
2013-01-26
1
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Merge branch 'avination' into careminster
Melanie
2013-01-24
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Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
2013-01-23
1
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Merge branch 'avination' into careminster
Melanie
2013-01-23
1
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+12
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Prevent scene from holding references to SOGs with attargets beyond SOG deletion
Melanie
2013-01-21
1
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Merge branch 'master' into careminster
Melanie
2013-01-19
1
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+5
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Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2013-01-18
1
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Merge branch 'master' into careminster
Melanie
2013-01-11
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Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-10
1
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refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
2013-01-10
1
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Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
2013-01-10
1
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Merge branch 'avination' into careminster
Melanie
2013-01-10
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Prevent avatar data from being sent during login when it's not valid and
Melanie
2013-01-08
1
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Merge branch 'master' into careminster
Melanie
2013-01-04
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Fixed several problems with the Sun: some settings didn't work, or were incon...
Oren Hurvitz
2013-01-02
1
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Merge branch 'master' into careminster
Melanie
2012-12-07
1
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minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
2012-12-04
1
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Merge branch 'master' into careminster
Melanie
2012-11-25
1
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minor: Make note in log if scene was restarted due to an unrecoverable physic...
Justin Clark-Casey (justincc)
2012-11-23
1
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Merge branch 'master' into careminster
Melanie
2012-11-23
1
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+2
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Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2012-11-23
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Merge branch 'master' into careminster
Melanie
2012-11-12
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Remove the old style module loader and all references to it
Melanie
2012-11-12
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Merge branch 'avination' into careminster
Melanie
2012-11-04
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+8
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Merge branch 'ubitwork' into avination
Melanie
2012-11-01
1
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+9
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remove pre physics build testing
UbitUmarov
2012-10-28
1
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Add some extra debug on scene close
UbitUmarov
2012-10-28
1
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+9
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Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
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Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
2012-10-30
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Merge branch 'master' into careminster
Melanie
2012-10-30
1
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+3
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Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
2012-10-29
1
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+3
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Merge branch 'master' into careminster
Melanie
2012-10-28
1
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+4
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Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
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+5
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Merge branch 'master' into careminster
Melanie
2012-10-26
1
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+39
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Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...
Justin Clark-Casey (justincc)
2012-10-26
1
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+13
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minor: if a scene is already shutting down on Scene.Close(), warn and exit in...
Justin Clark-Casey (justincc)
2012-10-25
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+6
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In Scene.Close(), dispose of the physics scene after base.Close() since scrip...
Justin Clark-Casey (justincc)
2012-10-25
1
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+8
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