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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (unfollow)
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2013-08-25Fix the root cause of keyframe motion region crossing offset - UpdateSceneObjectMelanie1-2/+4
2013-06-02Unsit seated avatars when an object is deletedMelanie1-0/+8
2013-05-11Refactor to get closer to coreMelanie1-1/+1
2013-03-29Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...Justin Clark-Casey (justincc)1-1/+4
2013-03-28minor: comment out unused Scene.AgentCrossing() to reduce code complexityJustin Clark-Casey (justincc)1-27/+27
2013-03-28Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with...Justin Clark-Casey (justincc)1-28/+0
2013-03-26Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2013-03-24Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2013-03-23Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)1-1/+0
2013-03-20minor: don't bother with the pause before rezzing attachments if we are runni...Justin Clark-Casey (justincc)1-1/+15
2013-03-20Insert a short delay on the simulator side rezzing of attachments in order to...Justin Clark-Casey (justincc)1-1/+1
2013-03-18Multiattach, part 1Melanie1-1/+1
2013-03-05Multiattach, part 1Melanie1-1/+1
2013-03-03Make Keyframe motion cross regions againMelanie1-2/+3
2013-03-02Move AllowedClients and BannedClients section to new [AccessControl] section ...Justin Clark-Casey (justincc)1-2/+10
2013-02-25Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)1-2/+9
2013-02-18Fix an issue where the viewer would request the seed cap beforeMelanie1-16/+34
2013-02-10Fix teleport/telehub issue:BlueWall1-2/+7
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie1-0/+7
2013-02-06Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)1-5/+0
2013-02-06Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region....Justin Clark-Casey (justincc)1-11/+0
2013-01-31Whitespace fix and removing unneccessary parenthesesMelanie1-1/+1
2013-01-30Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...Jak Daniels1-1/+6
2013-01-26Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie1-1/+1
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie1-0/+13
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-2/+2
2013-01-21Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie1-6/+12
2013-01-18Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)1-0/+5
2013-01-10Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)1-94/+59
2013-01-10refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)1-10/+1
2013-01-10Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)1-9/+30
2013-01-08Prevent avatar data from being sent during login when it's not valid andMelanie1-0/+1
2013-01-02Fixed several problems with the Sun: some settings didn't work, or were incon...Oren Hurvitz1-27/+1
2012-12-04minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)1-4/+11
2012-11-23minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)1-1/+6
2012-11-23Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)1-8/+2
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-440/+245
2012-11-12Remove the old style module loader and all references to itMelanie1-3/+1
2012-10-30Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)1-5/+9
2012-10-29Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)1-2/+3
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-2/+5
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-1/+4
2012-10-28 remove pre physics build testingUbitUmarov1-1/+1
2012-10-28 Add some extra debug on scene closeUbitUmarov1-1/+9
2012-10-26Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)1-11/+13
2012-10-25minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)1-0/+6
2012-10-25In Scene.Close(), dispose of the physics scene after base.Close() since scrip...Justin Clark-Casey (justincc)1-6/+8
2012-10-24Allow "show object", "show part", "dump object" and "delete object" to accept...Justin Clark-Casey (justincc)1-1/+12
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)1-2/+3
2012-10-12Fix problems with regression tests by allowing invoke of Update() with a fini...Justin Clark-Casey (justincc)1-3/+4