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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (unfollow)
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2012-03-27When loading objects from DB, first add to scene, then call TriggerOnSceneObj...Dan Lake1-1/+1
2012-03-27HG: beginning of a more restrictive inventory access procedure (optional). Ex...Diva Canto1-0/+8
2012-03-23Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...Justin Clark-Casey (justincc)1-0/+17
2012-03-23Add a scene maintenance thread in parallel to the heartbeat thread. The main...Justin Clark-Casey (justincc)1-14/+77
2012-03-23Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...Justin Clark-Casey (justincc)1-17/+20
2012-03-23Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)1-24/+25
2012-03-23Fix build breakJustin Clark-Casey (justincc)1-1/+1
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)1-2/+2
2012-03-23Comment out unused scene loop restart code.Justin Clark-Casey (justincc)1-19/+22
2012-03-23Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)1-0/+6
2012-03-21If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)1-0/+3
2012-03-21Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)1-10/+32
2012-03-21Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)1-1/+4
2012-03-21Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)1-25/+30
2012-03-21Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)1-7/+14
2012-03-20remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)1-3/+2
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)1-158/+179
2012-03-20Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)1-7/+0
2012-03-17Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...Diva Canto1-2/+0
2012-03-17Region access control! Region operators can now specify things like DisallowF...Diva Canto1-2/+2
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto1-2/+9
2012-03-15Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)1-10/+1
2012-03-08Display help commander topics in capitalized form - the commands themselves a...Justin Clark-Casey (justincc)1-1/+1
2012-03-08Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)1-1/+1
2012-03-07Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)1-28/+21
2012-03-06Explictly close down the StatsReporter so that we can shutdown its timerJustin Clark-Casey (justincc)1-0/+2
2012-03-02Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...Justin Clark-Casey (justincc)1-3/+1
2012-03-02Allow a script to receive events if its root prim is in an area where it's al...Justin Clark-Casey (justincc)1-4/+1
2012-02-24Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)1-17/+1
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-3/+9
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)1-5/+12
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie1-1/+4
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)1-8/+2
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)1-15/+14
2012-02-19Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall1-6/+6
2012-02-18Route logins according to Estate, Telehub and TeleportFlagsBlueWall1-2/+4
2012-02-18Propagate our teleport flags on loginsBlueWall1-1/+4
2012-02-17Fix missing telehub handling on loginBlueWall1-0/+21
2012-02-14Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)1-3/+3
2012-02-04change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon1-1/+1
2012-02-02ObjectAddedToScene event should be fired when duplicating objectsDan Lake1-4/+22
2012-02-01Add event RegionHeartbeatEnd for modules interested in coordinating activity ...Dan Lake1-10/+12
2012-02-01Small optimization to last commitMelanie1-5/+5
2012-02-01Fix copy/paste errorsMelanie1-2/+2
2012-02-01Straighten out some attachment mess. Don't save attachment states for HGMelanie1-1/+11
2012-01-31Move object delete commands into a commands region module, in preparation for...Justin Clark-Casey (justincc)1-104/+0
2012-01-31Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)1-0/+2
2012-01-26Support rejecting a teleport if a user is banned in all parcels that haveMelanie1-0/+30