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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (unfollow)
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2019-02-05allow more suicidal NonPhysicalPrimMaxUbitUmarov1-2/+2
2019-02-05enforce prim size restrictions on physical state change; Place restrictions o...UbitUmarov1-0/+9
2019-01-25cleanup dead codeUbitUmarov1-46/+47
2019-01-06more changes on scenegraph etcUbitUmarov1-16/+0
2019-01-03allow landing under lower hight skyboxesUbitUmarov1-10/+0
2019-01-01replace my hack by others hackUbitUmarov1-33/+20
2018-12-31temporary HACK to not kill some viewersUbitUmarov1-1/+6
2018-12-31lost in updatesUbitUmarov1-1/+1
2018-12-30add some persistence (mysql only)UbitUmarov1-14/+0
2018-12-28now break several things at same time... sog/sop updates, threads options,...UbitUmarov1-6/+20
2018-11-08fix unknown priority scheme setting error. Thx Ai AustinUbitUmarov1-1/+1
2018-11-07changes to objects updates prioritizing getting dust on my disk. Schemes redu...UbitUmarov1-3/+3
2018-10-20Remove NPCs from UserManagement when removedUbitUmarov1-0/+4
2018-09-14some teleport issues..UbitUmarov1-15/+8
2018-01-16Ooops... fix the parentesisUbitUmarov1-1/+1
2018-01-16 do not timeout BackupWorker threadsUbitUmarov1-1/+1
2017-12-11increase sample rate of WaitGetScenePresence()UbitUmarov1-2/+2
2017-07-16store kfm on inventory. this may still be a bit confusing on rezUbitUmarov1-1/+2
2017-06-26some shortcuts on local osTeleport, reduce its time penalty, do it with scrip...UbitUmarov1-14/+30
2017-06-25change Backup calls overlap control codeUbitUmarov1-27/+46
2017-06-09 make SendCoarseLocations async, since it is http. Make some actions use thre...UbitUmarov1-12/+19
2017-06-07so no real need for Maintenance thread.. so removedUbitUmarov1-77/+1
2017-06-07course locations is a also heartbeat job (for now sync)UbitUmarov1-30/+13
2017-06-07remove some more dead scene optionsUbitUmarov1-39/+1
2017-06-07remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ...UbitUmarov1-29/+5
2017-06-02 move a execution overlap guard to end of jobUbitUmarov1-1/+1
2017-05-15oops...UbitUmarov1-1/+1
2017-05-04 the new options i add where actually bad idea, they would make theUbitUmarov1-12/+0
2017-05-04 move deep effective permissions aggregation to first time use and not on cha...UbitUmarov1-2/+16
2017-04-03oopsUbitUmarov1-4/+4
2017-04-03fix typoUbitUmarov1-1/+2
2017-04-03add EXPERIMENTAL osObjectTeleport(LSL_Key objectUUID, LSL_Vector targetPos, L...UbitUmarov1-7/+24
2017-03-31Add the ability to post to and act uponconfiguration in etcdMelanie Thielker1-3/+44
2017-03-31Set a startup marker to let external scripts know the scene is up.Melanie Thielker1-0/+22
2017-03-31Change a misleading message that could lead users to believe a grid is downMelanie Thielker1-1/+3
2017-01-27 several changes relative to objects return and parcel prim counts: avoid nul...UbitUmarov1-2/+2
2017-01-22replace calls to SOG.GetEffectivePermissions() by the new SOG.EffectiveOwnerP...UbitUmarov1-1/+1
2017-01-21fix llScriptDanger(); don't call old ScriptDamage on ossl health functionsUbitUmarov1-47/+41
2017-01-19fix the meaning of objectDuplicate[OnRay]() flags parameter but still not usi...UbitUmarov1-3/+7
2017-01-17add more calls to effective permissions aggregation, some paths may still be ...UbitUmarov1-0/+2
2017-01-07ignore teleport flag GodLike. Perform checks acording to agent staticUbitUmarov1-5/+7
2017-01-06Restructure god level and permissionsMelanie Thielker1-5/+0
2017-01-05add config option automatic_gods. With this option true, users that can be Go...UbitUmarov1-0/+4
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-96/+96
2016-12-29reinforce gc.collect on region load to also do pending finalizersUbitUmarov1-6/+5
2016-12-07set HasGridUserTried on usercache of NPCsUbitUmarov1-1/+1
2016-11-22replace datetime.now on just timming by faster utcnowUbitUmarov1-1/+2
2016-11-18search accout by id not volatil user name (HG)UbitUmarov1-1/+2
2016-11-09stop warning about integer division cast to floatUbitUmarov1-3/+2
2016-09-17 add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov1-10/+48