| Commit message (Expand) | Author | Files | Lines |
2011-11-03 | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 1 | -4/+4 |
2011-11-03 | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 1 | -42/+34 |
2011-11-02 | Port the Avination offline messaging system to Core | Melanie | 1 | -1/+1 |
2011-11-01 | Removed redundant SceneContents property from Scene. It's the same as SceneGr... | Dan Lake | 1 | -5/+0 |
2011-11-01 | Removed see_into_this_sim_from_neighbor configuration option. | Dan Lake | 1 | -10/+0 |
2011-10-31 | Removed unused show commands from Scene.cs and SceneBase.cs. The show modules... | Dan Lake | 1 | -27/+0 |
2011-10-30 | Fix line endings | Dan Lake | 1 | -23/+23 |
2011-10-30 | Experimental reorder of Heartbeat loop now simulates physics and sends update... | Dan Lake | 1 | -29/+27 |
2011-10-29 | Remove the SyncRoot locking from Scene which was only being done around the m... | Justin Clark-Casey (justincc) | 1 | -6/+0 |
2011-10-27 | Added new ForEachRootScenePresence to Scene since almost every delegate passe... | Dan Lake | 1 | -29/+31 |
2011-10-25 | Merge | Melanie | 1 | -2/+0 |
2011-10-24 | Add new EventQueueTests with basic test to check that adding a client registe... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-10-24 | Fake an AgentCircuitData if none is available rather than crashing out | Melanie | 1 | -2/+24 |
2011-10-20 | Get OdeScene to use passed in time step rather than hard-coded 0.089 | Justin Clark-Casey (justincc) | 1 | -2/+8 |
2011-10-20 | Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma... | Justin Clark-Casey (justincc) | 1 | -12/+4 |
2011-10-19 | Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e... | Dan Lake | 1 | -0/+40 |
2011-10-19 | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ... | Dan Lake | 1 | -3/+3 |
2011-10-15 | improve method doc on Scene.OtherRegionUp() | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-15 | move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t... | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2011-10-15 | fetch physical_prim switch from [Startup] config from inside scene, as is don... | Justin Clark-Casey (justincc) | 1 | -4/+9 |
2011-10-15 | factor common code out into SOP.RemoveFromPhysics() | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2011-10-13 | Expose minimum frame time and update periods for experimentation. | Justin Clark-Casey (justincc) | 1 | -19/+33 |
2011-10-13 | refactor: Put the frame update period when temporary objects are cleaned up i... | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-13 | refactor: chain the two scene constructors together to eliminate more copypasta | Justin Clark-Casey (justincc) | 1 | -29/+1 |
2011-10-13 | Tie reported FPS correction factor into the minimum frame time rather than se... | Justin Clark-Casey (justincc) | 1 | -3/+4 |
2011-10-12 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -36/+0 |
2011-10-10 | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t... | Justin Clark-Casey (justincc) | 1 | -13/+0 |
2011-10-06 | Fixed line endings from previous commit | Dan Lake | 1 | -2/+2 |
2011-10-06 | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 1 | -13/+6 |
2011-10-06 | Instead of adding stat agentMS in all kinds of places, calculate it instead i... | Justin Clark-Casey (justincc) | 1 | -1/+12 |
2011-10-05 | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 1 | -8/+18 |
2011-10-03 | Removed redundant code in AttachmentsModule and simplified interfaces which c... | Dan Lake | 1 | -1/+1 |
2011-10-03 | Remove vestigal RegionStatus.SlaveScene. | Justin Clark-Casey (justincc) | 1 | -45/+42 |
2011-09-22 | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-09-21 | Move code which handles NPC movement into Scene so that this can also be used... | Justin Clark-Casey (justincc) | 1 | -0/+67 |
2011-09-16 | Correctly create a freshly created estate owner's default items and avatar en... | Justin Clark-Casey (justincc) | 1 | -82/+0 |
2011-09-15 | Write code to create minimum necessary body parts/clothing and avatar entries... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-09-14 | Merge fixes, and fix the build | Tom | 1 | -34/+53 |
2011-09-13 | Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ... | Justin Clark-Casey (justincc) | 1 | -8/+10 |
2011-09-13 | In an object return message, send a null-terminated empty string in binary bu... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-09-12 | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-09-09 | Save the default terrain texture UUIDs for a new region instead of leaving th... | Justin Clark-Casey (justincc) | 1 | -1/+36 |
2011-09-07 | First set of merge fixes | Tom | 1 | -35/+0 |
2011-09-02 | Comment out Scene.CleanDroppedAttachments() and calls. | Justin Clark-Casey (justincc) | 1 | -36/+36 |
2011-09-01 | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 1 | -10/+4 |
2011-09-01 | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 1 | -44/+38 |
2011-08-30 | minor: remove already processed avatar null check in Scene.RemoveClient() | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-30 | refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-08-30 | refactor: Move ScenePresence.RezAttachments() into AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-30 | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 1 | -2/+0 |