| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
|
| |
| |
| |
| |
| |
| |
| | |
and make it compile again
Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
|
|\ \ |
|
| | |
| | |
| | |
| | | |
Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | | |
of the link set to make the build floater behave consistently.
Fixes permissions exploit introduced on 23 August.
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | |
| | |
| | |
| | |
| | | |
of it on inventoryAccessModule, etc. Most likelly it's needs where there
is a transactionID not zero
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
|
| | | |
|
|\ \ \
| | |/
| |/| |
|
| | |
| | |
| | |
| | | |
this for debugging purposes, rather than before it actually starts to do this.
|
|\ \ \
| |/ /
| | /
| |/
|/| |
|
| |
| |
| |
| | |
Port from Avination
|
| | |
|
| | |
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
|
| |
| |
| |
| | |
FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
|
| |
| |
| |
| | |
Signed-off-by: Melanie <melanie@t-data.com>
|
|\ \
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
bin/OpenMetaverse.Rendering.Meshmerizer.dll
bin/OpenMetaverse.StructuredData.dll
bin/OpenMetaverse.dll
bin/OpenMetaverseTypes.dll
prebuild.xml
|
| |
| |
| |
| |
| |
| |
| |
| | |
description field.
If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
A better solution using the already present flags must be found.
This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
|
|\ \
| |/
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| |
| |
| |
| | |
Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
|
|\ \
| |/
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| |
| |
| |
| |
| |
| | |
started.
Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
|
| |
| |
| |
| | |
Also change code to grab the agent asset transaction module once.
|
|\ \
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
|
| | |
|
|\ \ |
|
| | | |
|
|\ \ \
| |/ /
|/| /
| |/ |
|
| |
| |
| |
| | |
This adds name and description of the request handler to http request logging when DebugLevel >= 1
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).
Default is on (use the trash folder) which is the standard behavior.
|
|\ \
| |/
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | |
|
| |
| |
| |
| | |
MoveTaskInventoryItem()
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
|
| |
| |
| |
| |
| |
| |
| | |
AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
This is a valid check because the caller could supply an invalid uuid.
|
|\ \
| |/ |
|
| |
| |
| |
| |
| | |
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
|
| |
| |
| |
| |
| |
| |
| |
| | |
http://opensimulator.org/mantis/view.php?id=5569"
This reverts commit 15ce73caca9ea6448e34b95d344cbbf5c9507f6d.
As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
|