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path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (follow)
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* Merge branch 'master' into careminsterMelanie2013-01-271-6/+7
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-271-5/+6
| | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)2013-01-161-3/+23
| | | | | | | | | | | | | | | | | | | | script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
| * Revert "Implement co-operative script termination if termination comes ↵Justin Clark-Casey (justincc)2013-01-161-23/+3
| | | | | | | | | | | | | | | | during a script wait event (llSleep(), etc.)" Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api. This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
| * Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)2013-01-161-3/+23
| | | | | | | | | | | | | | | | | | script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
* | JustinCC's core re-mergeMelanie2013-01-161-3/+23
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* | Merge branch 'master' into careminsterMelanie2012-12-161-6/+4
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * Switched the order by which foreign inventory and foreign assets are brought ↵Diva Canto2012-12-091-6/+4
| | | | | | | | in, to avoid race conditions on the client.
| * UserManagementModule: search the local cache for names too.Diva Canto2012-12-091-1/+1
| | | | | | | | Inventory transfers: don't do async on asset transfers or now.
* | Merge branch 'master' into careminsterMelanie2012-11-111-2/+13
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
| * Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵Justin Clark-Casey (justincc)2012-11-101-2/+13
| | | | | | | | | | | | | | and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects()
* | Merge branch 'avination' into careminsterMelanie2012-10-301-1/+1
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| * | Set the script state to new rez when a scriptis saved, rather than region start.Melanie2012-10-281-1/+1
| | | | | | | | | | | | Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
* | | Merge branch 'avination' into careminsterMelanie2012-10-171-0/+6
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| * | Fix perms when linking an object. Set root part perms to the permsMelanie2012-10-141-0/+6
| | | | | | | | | | | | | | | of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
* | | Merge branch 'master' into careminsterMelanie2012-10-071-1/+1
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
| * | On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
* | | Merge branch 'avination' into careminsterMelanie2012-09-271-4/+15
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-241-4/+15
| | | | | | | | | | | | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
* | | Merge branch 'avination' into careminsterMelanie2012-09-161-2/+2
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
| * | Add the option to have variable costing for uploadsMelanie2012-09-111-2/+2
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* | | Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminsterMelanie2012-08-251-1/+1
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| * | Log initial script startup info notice when xengine actually starts to do ↵Justin Clark-Casey (justincc)2012-08-251-1/+1
| | | | | | | | | | | | this for debugging purposes, rather than before it actually starts to do this.
* | | Merge branch 'master' into careminsterMelanie2012-08-241-0/+3
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| * Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-241-0/+3
| | | | | | | | Port from Avination
* | Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-231-0/+3
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* | Fix group return stuffMelanie2012-08-211-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-08-031-1/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵Justin Clark-Casey (justincc)2012-08-031-1/+1
| | | | | | | | FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
| * reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-021-1/+2
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2012-07-281-23/+46
|\ \ | |/ | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs OpenSim/Region/Application/OpenSim.cs OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/SceneManager.cs bin/OpenMetaverse.Rendering.Meshmerizer.dll bin/OpenMetaverse.StructuredData.dll bin/OpenMetaverse.dll bin/OpenMetaverseTypes.dll prebuild.xml
| * When copying items, copy the item description field instead of the asset ↵Justin Clark-Casey (justincc)2012-07-261-23/+46
| | | | | | | | | | | | | | | | description field. If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes. Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107 I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
* | Merge branch 'master' into careminsterMelanie2012-07-161-14/+0
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| * Revert "Fix script "Running" behavior"Melanie2012-07-161-14/+0
| | | | | | | | | | | | A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
* | Merge branch 'master' into careminsterMelanie2012-06-261-0/+14
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Fix script "Running" behaviorBlueWall2012-06-231-0/+14
| | | | | | | | Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
* | Merge branch 'master' into careminsterMelanie2012-06-211-4/+17
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Log how many scripts are candidates for starting and how many are actually ↵Justin Clark-Casey (justincc)2012-06-201-4/+17
| | | | | | | | | | | | started. Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
* | Merge branch 'master' into careminsterMelanie2012-06-071-17/+12
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)2012-06-071-17/+12
| | | | | | | | Also change code to grab the agent asset transaction module once.
* | Merge branch 'master' into careminsterMelanie2012-05-271-5/+5
|\ \ | |/ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * minor: extend commented out LinkInventoryItem log message for future useJustin Clark-Casey (justincc)2012-05-211-5/+5
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* | Merge branch 'avination' into careminsterMelanie2012-05-141-1/+4
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| * | Allow non-gods to deed no-mod objectsMelanie2012-05-141-1/+4
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* | | Merge branch 'master' into careminsterMelanie2012-05-101-0/+4
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| * Improve logging on the prim inventory script asset request path for future use.Justin Clark-Casey (justincc)2012-05-091-0/+4
| | | | | | | | This adds name and description of the request handler to http request logging when DebugLevel >= 1
| * Add a configuration switch to turn on/off the use of the trashMic Bowman2012-04-251-1/+1
| | | | | | | | | | | | | | | | | | folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.
* | Merge branch 'master' into careminsterMelanie2012-04-071-13/+68
|\ \ | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * If an AddItem fails, try adding it to the right folder type.Diva Canto2012-04-061-20/+63
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| * refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in ↵Justin Clark-Casey (justincc)2012-03-221-11/+8
| | | | | | | | MoveTaskInventoryItem()