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path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (follow)
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* Completely nixing flags from the client causes wearables to break. Fix itMelanie2011-01-221-0/+1
| | | | so we let the lowest byte through.
* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-121-1/+0
| | | | the viewer too much.
* Fix direct item give permissionsMelanie2011-01-121-5/+39
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* Partial permissions fix for boxed items.Melanie2011-01-101-0/+10
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* Fix a couple of security issuesMelanie2011-01-081-0/+3
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-12-301-1/+1
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| * Fix up a prior fix (refix the fixed fix :)Melanie2010-12-301-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-231-4/+10
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| * * Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)2010-12-231-4/+10
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| * Make prim inventories a bit more saneMelanie2010-12-211-17/+6
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* | Make prim inventories a bit more saneMelanie2010-12-211-17/+6
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* | Fix a perms issue when wearing an object from inworldMelanie2010-12-121-10/+18
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-031-0/+4
|\ \ | |/ | | | | Also prevent god takes from ending up in Lost and Found
| * WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto2010-11-251-0/+4
| | | | | | | | capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-231-1/+6
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| * add basic tests to check that under default permissions module owner can ↵Justin Clark-Casey (justincc)2010-11-221-2/+7
| | | | | | | | delete objects and that non-owners (who are also not administrators, etc.) cannot
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-221-7/+13
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| * Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2010-11-211-7/+13
| | | | | | | | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
| * Plumb the path for multiple object deletesMelanie2010-10-061-35/+9
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| * Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
| | | | | | | | to the connected client.
* | Add group invites to the list of messages that get offlinedMelanie2010-10-101-14/+14
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* | Fix a security relevant issue with take / take copyMelanie2010-10-091-48/+62
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* | Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie2010-10-081-3/+5
| | | | | | | | halting visual behavior of large group deletes and eliminates the packet flood
* | Plumb the path for multiple object deletesMelanie2010-10-061-35/+9
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* | Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
| | | | | | | | to the connected client.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-211-10/+0
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| * Refactor script create permission into the perms moduleMelanie2010-09-211-10/+0
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-171-6/+2
|\ \ | |/ | | | | | | | | Integrate the next large patch. Don't use this version, it has a ghost avatar issue. Next push will fix it.
| * Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-6/+2
| | | | | | | | MapAndArray collection
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-6/+7
|\ \ | |/ | | | | | | The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
| * Formatting cleanup.Jeff Ames2010-09-121-6/+6
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| * First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+2
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| * Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-071-6/+1
| | | | | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-071-6/+1
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| * | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-071-6/+1
| |/ | | | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-051-18/+41
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| * Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-8/+40
| | | | | | | | | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
| * Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-041-8/+27
| | | | | | | | The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
| * Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
| | | | | | | | script state enum to reflect recent changes.
* | Remove the annoying "Script saved" popups when saving scripts in taskMelanie Thielker2010-09-021-13/+1
| | | | | | | | | | | | | | inventory. They cause spam when using recompile scripts in selection and are redundant because that message is also shown in the script window message pane. These popups were a legacy from when we couldn't drive the message pane and their finest hour has now come.
* | Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
| | | | | | | | script state enum to reflect recent changes.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-301-57/+12
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| * Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-10/+12
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| * refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)2010-08-261-47/+0
| | | | | | | | since this appears to relate solely to attachments
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-261-60/+18
|\ \ | |/ | | | | This was rather conflicted. Please test linking.
| * Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-8/+13
| | | | | | | | conditions in linking and unlinking
| * refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)2010-08-251-53/+6
| | | | | | | | SceneObjectPartInventory
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-251-72/+56
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| * Split out actual scene object insertion code from Scene.Inventory.RezObject ↵Justin Clark-Casey (justincc)2010-08-241-24/+9
| | | | | | | | | | | | | | | | and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user
| * refactor: make RezObject() more readableJustin Clark-Casey (justincc)2010-08-241-69/+68
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