index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
/
CollisionSounds.cs
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge branch 'ubitwork' into avination
Melanie
2012-05-21
1
-101
/
+216
|
\
|
*
a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
2012-05-19
1
-33
/
+40
|
*
temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
2012-05-19
1
-30
/
+98
|
*
modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
2012-05-19
1
-30
/
+60
|
*
modulate collision sounds intensity with relative collision speed
UbitUmarov
2012-05-19
1
-32
/
+42
*
|
Merge branch 'ubitwork' into avination
Melanie
2012-05-17
1
-28
/
+9
|
\
\
|
|
/
|
*
removed redundant colision sounds. Temporary muted sounds ( returns at top o...
UbitUmarov
2012-05-17
1
-28
/
+13
*
|
Temprorarily disable collision sounds until we have some sound bites
Melanie
2012-05-17
1
-1
/
+5
|
/
*
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
2012-05-17
1
-7
/
+18
*
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
2012-05-17
1
-1
/
+1
*
add avatar colision sounds. Changed test sound UUID
UbitUmarov
2012-05-17
1
-62
/
+118
*
default collision sounds. Incomplete, untested, needs revision
UbitUmarov
2012-05-17
1
-0
/
+204