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My fork of OpenSim for IG and DG, called SledjChisl.
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AsyncSceneObjectGroupDeleter.cs
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Age
Files
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*
Make SendKillObject send multiple localIDs in one packet. This avoids the
Melanie
2010-10-08
1
-0
/
+7
*
Implement taking of coalesced objects.
Melanie
2010-10-07
1
-2
/
+2
*
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
2010-09-15
1
-1
/
+1
*
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
2010-09-07
1
-8
/
+13
*
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
2010-06-01
1
-6
/
+12
*
* HGScene is no more.
Diva Canto
2010-01-30
1
-1
/
+4
*
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
2009-11-26
1
-5
/
+0
*
Formatting cleanup.
Jeff Ames
2009-10-01
1
-11
/
+11
*
* Lock timers when Calling Start() and Stop() when the Thread Context is murk...
Teravus Ovares (Dan Olivares)
2009-09-09
1
-2
/
+4
*
Add plumbing for the SceneObjectDeleter to wait for the script engine to
Melanie
2009-08-04
1
-3
/
+8
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
* optimized usings.
lbsa71
2009-02-12
1
-1
/
+0
*
This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-0
/
+165